Quote Originally Posted by Acece View Post
Fluid aura is a 300 pot Instant cast on a 12 sec cd stacking up to 2 times.
I do not know what this is supposed to mean. Is it a stacking DoT? Does it have two/three charges? How is it "stacking up to 2 times"?

Fluid aura grants 2% mana upon cast.
That in no way makes Fluid Aura any more interesting, as there's nothing worth banking there. If it were a % of missing MP, and the maximum charge time on FA were fairly high, then maybe. But strapping a 2% MP gain on cast to FA is at best flavor text.

Plenary Indulgence: New trait everyone affected by Plenary Indulgence heals for 50% of the damage the Whm does.
Plenary Indulgence: Now has a 30 sec cd
So even less actual use of the majority of our spells? If we had a DPS rotation that had to be banked for to best exploit this window, that'd be something, but your Seraph Strike times so closely that they just feel codependent on (less positively, "bloated by") each other.

New Spell: seraph strike. Ability, instant. 28 sec cd, 25y range.
250 pot attack, grants cleric stance.
New passive cleric stance: Stone > Glare, Holy > Holy II, Fluid Aura > Flood, lasts 12 sec
See above.

Cure I becomes cure II Once unlocked.
This seems more of a general issue of excessive MP generation (e.g., via bloat spells like Lucid Dream that could, but probably should not, have their effects just made passive over time now that they do nothing else) than what would fall under the scope of a WHM rework, specifically...

When a Lily blooms, Medica I and Cure II is now instant and when used it will feed the blood Lily.
So I can no longer choose when to spend Lilies. I'm not a fan.

Cure II now has a 1.5 sec gcd.
I mean, at least you effectively removed any playflow surrounding making/using weave space by making it passive.

Whm relevant buttons now is 26 after the rework it's 27.
How? You got rid of Cure I, Solace, and Rapture, and only added Seraph Strike. Shouldn't that amount to 24?

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Overall:
I'm not really a fan of making even less use of our healing spells, nor having our dps complexity (which in this case is literally just a single extra button before doing all we'd do before, unchanged) rigidly slotted into Indulgence/Atonement (WoW Disc Priest) windows.