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  1. #11
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    1. Dark Mind / Dark Missionary do something other than strict Magic DR. I like the idea of them being similar, with DMissionary being an AOE weaker version of the former. But Magic only still feels bad, also due to it being shared with GNB that's no help at all. Could just make 10% magic DR a role skill and delete ShakeItOff/DivineVeil/HeartOfLight/DMissionary
    2. LD
    3. An ability that consumes Darkside duration as a resource, with little to no cooldown restriction save for that resource cost (like edge/flood). Would feel more complete resource kit to me than super-glued Blackblood gauge.
    4. Salted Earth and/or Abyssal Drain given a mechanic, they could be the ability consuming DS duration mentioned above, or add a Stellar Detonation effect to SEarth like Astro's Earthly Star
    5. I foresee delirium becoming a trait enhancement for BW, honestly

    Like SCH, SE just can't buy into resource driven Jobs without gating them behind additional recasts timers. Those timers make the resource faux and redundant, just adds 'feel busy work' to the kit.

    So much goes back to the blood gauge for me. Hope they rethink that gauge into something other than a glorified 2stack SwordOath.
    (1)
    Last edited by Xenosan; 06-29-2021 at 12:49 PM.