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  1. #1
    Player
    Zyvex's Avatar
    Join Date
    Mar 2021
    Posts
    14
    Character
    Syvex Dilecta
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by hotaruchan View Post
    War and PLD are what there is to compare to. and DRK is in a why should I even bother state compared to them. So just pick them up and save yourself a lot of grief is I guess the current solution unless they actually make significant changes.(likelihood of Significant changes at this point in the expac are minimal at best given track record)
    Fair point, let's forget about GNB real quick whose self sustain is perfect...

    DRK should give something in return for being the hardest tank to tank with, when done right. But instead it breaks even in terms of tanking for twice the effort.
    I think it comes down to preference. Do you want a slightly more interesting rotation like PLD/GNB or play the simplest rotation in the game and focus more on tanking?

    A weird trade to offer, given tank rotations aren't the prio of the role in the first place, but it'd be completely fine if DRK would in return be the one offering the most utility, not PLD. Currently DRK is only the strongest offtank for his co-tank, not the party. That should change... Or the damage.
    (1)

  2. #2
    Player
    revan08566's Avatar
    Join Date
    Oct 2023
    Posts
    15
    Character
    Rasho Iteya
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zyvex View Post
    Do you want a slightly more interesting rotation like PLD/GNB or play the simplest rotation in the game and focus more on tanking?
    You make a good point, but I'll take it in a different direction. I think there is an opportunity with DRK to be flexible with tradeoffs. Maybe it could be the best DPS tank if you play your cards that way, but you lose some defense. Or maybe the opposite could be true. You could lose out on damage and gain really good defense.
    Maybe oblation should cost 1000 MP and give you a 15% MIT. OR salted earth gives you a defense buff while standing in it until you hit salt and darkness, at which point you get an MP or dps boost. If you place it wrong, your screwed.. But DRK is supposed to be a little painful.

    Maybe just take from SAM and add a heal after TBN breaks (I'm salty that SAM got that btw..), but maybe you have to choose between * of shadow and a free enhanced cast of carve and spit or abyssal drain - but * of shadow has a potency increase. You lose out on certain things with certain choices.

    Complexity doesn't have to be more abilities, it could be more interesting decisions. Those are major release type changes though. They wouldn't patch something major like that in a .0x or even a .x. for now it's just adjusting the potency.
    Either way, DRK def needs some better stuff. It's so easy to keep darkside going without any repercussions. Even WAR has a slight consequence for picking the wrong combo 3 option. You really do have to manage surging tempest correctly or you lose out on beast gauge.
    (0)