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  1. #1
    Player
    Zyvex's Avatar
    Join Date
    Mar 2021
    Posts
    14
    Character
    Syvex Dilecta
    World
    Odin
    Main Class
    Warrior Lv 100
    Heard many people complain and meme about DRK being insanely squishy in dungeon content and other so I quickly leveled it to 100 to check for myself...

    Three friends and I cleared all current expert dungeons with DRK tank + 3 DPS and 0 deaths first try...
    For tanking extremes it's also fine, if you manage your TBN usage.

    My conclusion is that DRK balance is in a pretty good spot and there are only minor tweaks needed.
    1: DRK could use 1 more healing utility, nothing busted though, just a small extra comparable to aurora. The sustain already is fine.
    2: TBN on non-pop should give the dark arts proc
    3: Obvious bug fixes as the 1st point of the previous commentator mentions

    I think DRK is extremely easy to pick up and play on the damaging side, but once it comes to actual tanking it's an extremely high skill for mid-rewards kinda job.

    Also don't forget that WAR and PLD should not be considered as a measurement for Tank sustain. It's not "what it should be", it's more like those two jobs are massively overtuned in regards of self healing.
    (1)
    Last edited by Zyvex; 07-30-2024 at 10:06 AM.

  2. #2
    Player
    hotaruchan's Avatar
    Join Date
    Aug 2013
    Location
    limsa lomsa
    Posts
    18
    Character
    Khloe Kaatapoh
    World
    Malboro
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Zyvex View Post

    Also don't forget that WAR and PLD should not be considered as a measurement for Tank sustain. It's not "what it should be", it's more like those two jobs are massively overtuned in regards of self healing.
    War and PLD are what there is to compare to. and DRK is in a why should I even bother state compared to them. So just pick them up and save yourself a lot of grief is I guess the current solution unless they actually make significant changes.(likelihood of Significant changes at this point in the expac are minimal at best given track record)
    (1)

  3. #3
    Player
    Zyvex's Avatar
    Join Date
    Mar 2021
    Posts
    14
    Character
    Syvex Dilecta
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by hotaruchan View Post
    War and PLD are what there is to compare to. and DRK is in a why should I even bother state compared to them. So just pick them up and save yourself a lot of grief is I guess the current solution unless they actually make significant changes.(likelihood of Significant changes at this point in the expac are minimal at best given track record)
    Fair point, let's forget about GNB real quick whose self sustain is perfect...

    DRK should give something in return for being the hardest tank to tank with, when done right. But instead it breaks even in terms of tanking for twice the effort.
    I think it comes down to preference. Do you want a slightly more interesting rotation like PLD/GNB or play the simplest rotation in the game and focus more on tanking?

    A weird trade to offer, given tank rotations aren't the prio of the role in the first place, but it'd be completely fine if DRK would in return be the one offering the most utility, not PLD. Currently DRK is only the strongest offtank for his co-tank, not the party. That should change... Or the damage.
    (1)

  4. #4
    Player
    revan08566's Avatar
    Join Date
    Oct 2023
    Posts
    15
    Character
    Rasho Iteya
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zyvex View Post
    Do you want a slightly more interesting rotation like PLD/GNB or play the simplest rotation in the game and focus more on tanking?
    You make a good point, but I'll take it in a different direction. I think there is an opportunity with DRK to be flexible with tradeoffs. Maybe it could be the best DPS tank if you play your cards that way, but you lose some defense. Or maybe the opposite could be true. You could lose out on damage and gain really good defense.
    Maybe oblation should cost 1000 MP and give you a 15% MIT. OR salted earth gives you a defense buff while standing in it until you hit salt and darkness, at which point you get an MP or dps boost. If you place it wrong, your screwed.. But DRK is supposed to be a little painful.

    Maybe just take from SAM and add a heal after TBN breaks (I'm salty that SAM got that btw..), but maybe you have to choose between * of shadow and a free enhanced cast of carve and spit or abyssal drain - but * of shadow has a potency increase. You lose out on certain things with certain choices.

    Complexity doesn't have to be more abilities, it could be more interesting decisions. Those are major release type changes though. They wouldn't patch something major like that in a .0x or even a .x. for now it's just adjusting the potency.
    Either way, DRK def needs some better stuff. It's so easy to keep darkside going without any repercussions. Even WAR has a slight consequence for picking the wrong combo 3 option. You really do have to manage surging tempest correctly or you lose out on beast gauge.
    (0)

  5. #5
    Player
    Agner's Avatar
    Join Date
    Oct 2014
    Location
    Garleans set my house on fire
    Posts
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zyvex View Post
    Heard many people complain and meme about DRK being insanely squishy in dungeon content and other so I quickly leveled it to 100 to check for myself...

    Three friends and I cleared all current expert dungeons with DRK tank + 3 DPS and 0 deaths first try...
    For tanking extremes it's also fine, if you manage your TBN usage.
    Posting this before the 6.05 notes come out, so I can't really add much to this thread anyone else hasn't since DT released.

    That said, this has always been a "people who don't play/aren't used to playing drk" specific problem. So basically, a nonissue lol. Same thing happened in EW. It's been a memetic problem because it plays slightly differently from other tanks, but it's really not that crazy. I'd assume this trend would continue forever since the ShB rework, but who knows how they'll change the jobs next expac.

    (Even after leveling it first in DT, my complaint is never the mitigation portion of our kit. The offensive portion is just still kinda bland and super disconnected. Hate or love former Dark Arts, stripping it out shattered the gameplay harder than the elden ring.)

    Edit: LOL
    (1)
    Last edited by Agner; 07-30-2024 at 03:32 PM. Reason: beep beep

  6. #6
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    130
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zyvex View Post
    My conclusion is that DRK balance is in a pretty good spot and there are only minor tweaks needed.
    1: DRK could use 1 more healing utility, nothing busted though, just a small extra comparable to aurora. The sustain already is fine.
    I wouldn't say sustain is fine but rather that mitigation is more than fine, though that just depends on whether you consider TBN on cooldown on packs a sustain or a mit. Otherwise my experience is pretty much identical (both 8-man and dungeons): we just need something like another cast of AD and/or CnS also having a heal, or a hot while standing in Salt, or like half of Aurora built into Oblation, any one tiny thing and it's perfect. DRK is a bit behind other tanks, but it is way more robust than people make it out to be.
    (1)