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  1. #1
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Beddict View Post
    I kinda wish they'd just ditch Role Actions altogether. No more Rampart for all Tanks, instead we get Rampart for Paladin, Foresight for Warrior, Shadowskin for Dark Knight, and something new for Gunbreaker. No more Esuna for all Healers, instead we get Esuna for White Mage, Leeches for Scholar, Exalted Detriment for Astrologian, and something new for Sage. Yoshi-P talked about wanting to focus on Job identity going into Endwalker, maybe give Jobs unique animations rather than making them share generic Role Actions. Not like they don't have a lot of old animations floating around somewhere seeing as how Foresight, Shadowskin, Leeches, and Exalted Detriment used to be in the game and were killed for Role Actions. How the kit functions is one part of Job identity, how it looks is another part, and stuff like Rampart doesn't scream Dark Knight, it's just Tank.
    More or less what I was thinking, yeh... /slight smile
    some Role Actions are sort of fine to me, such as Provoke, Interject, Shirk, and some Role Actions I sort of forgive, Low Blow and Reprisal, though I have
    a concept for Dark Knight gaining two new "Slash" actions, remasters of old Low Blow and old Reprisal, but.. the Rampart, I do not forgive that one.

    And did the man himself really say that? ...To focus on Job Identity in EndWalker... Gods forgive me if I am dumb enough to hope that 6.0 really will be redemption for Dark Knight, if we can make the safe assumption of that means the possibility of no more WAR clone.. perhaps the things in Dark Knight threads are being considered...
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    Last edited by Anahlise_Auhn_Giinslai; 07-09-2021 at 03:14 PM. Reason: my OCD, do not mind me.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  2. #2
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    And did the man himself really say that? ...To focus on Job Identity in EndWalker...
    Quote Originally Posted by Lyth View Post
    I haven't seen Yoshi-P even mention the term 'job identity', but pretty much everyone else is demanding it.
    I could've sworn that Koji or Yoshi-P said it during either the Announcement Showcase or the FanFest Keynote Address. I dug through the slides and wasn't seeing anything, nor did I see the words "Job identity" when I did a Google search for Endwalker interviews with Yoshi-P, and so it might be something that was simply spoken during the stream with no slide backing it up. The FFXIV subreddit Discord didn't bother doing their usual translation for either of those because we got the stream in English at the same time so I think I'd be in for the long haul of sitting through both streams until I either come across it or don't. At the very least, the closest thing I found was from this Famitsu interview:

    But of course, just because our main character is using Paladin this time does not mean we’re giving it a favor… so this is something I can say that is not limited to Paladin but to all jobs here, this also applies to parts where people would go “We want that too!” and by making it look even more awesome would make players who have their own favorite job like them more.
    I might've just misinterpreted that as Yoshi-P wanting to make sure the dev team nails the theme of a Job by giving them awesome looking abilities. Sorry if I gave any false hope, will rewatch both streams when I have the time. Really hoping I didn't provide misinformation there, sorry in advance if I am wrong. I'll go back to my previous post and cross that bit out for now.

    Quote Originally Posted by Lyth View Post
    The absolute worst thing you could do from a game design standpoint is make several identical abilities and then make one just slightly better. Because then you can directly compare them and know that you're being shafted on the deal. Vengeance is an example of this. The smart thing to do would have been to add a unique special effect to each one of the 30% damage reduction cooldowns that you couldn't compare the effectiveness of.
    Yeah, this one irks me. I'm amazed that Vengeance has kept the thorns effect for so long given how gung-ho they've been about homogenizing everything, like when they turned Rampart into the Role Action at the start of Stormblood. Ideally I'd like to see the other three 30% mitigation tools get a unique effect to them as well, like Shadow Wall getting the old Blood Price MP restore which can be used on Flood/Edge (or Dark Arts is a miracle happens and that returns), but realistically we'll probably either see nothing special added to Sentinel/Shadow Wall/Nebula, or the removal of thorns from Vengeance. Would be nice to get proven wrong though.
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    Last edited by Beddict; 07-09-2021 at 06:58 PM. Reason: Possible source on improving Job identity with awesome looking moves, will still rewatch streams later