Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
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Invuln with a cost...
big no. I cannot paint a bigger 'x' with my arms.
The "turn it into a passive trait akin to Anivia's passive?" That I could get behind, save for the fact that it's kinda how it functions now? Just less passive, more "in these 10s while living dead's active, pray you take lethal." I think turning it into a passive skill wouldn't be bad, if only to take away yet more buttons to press. Unlike the other tanks, LD is the only one I see this treatment even being feasible for.

Not too sure about turning it into a 50% damage resistance however. Just... give Walking Dead 2.0 baked-in Convalescence, affecting both healing spells and abilities. The inherent benefit of the invulns is to not need to use those mitigations for that incoming damage to begin with, and more often than not in situations where an invuln is used, a tank swap near-immediately afterwards follows, so the bonus mitigation is entirely moot.

Idea seems fine enough, but seems a bit like fitting the rectangle peg into the square hole, but long-ways. It can work, just need to tweak how you handle it.