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  1. #1
    Player
    Anahlise_Auhn_Giinslai's Avatar
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    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    as I did post else-where, my personal idea for Living Dead is to trash its current design, just burn it to ashes and give up on it, and re-birth Living Dead into its function being different.

    first, a question. invulnerability aside, what is the actual purpose of these skills? immune to all damage?
    no.. the point is to "avoid KO", and "survive what would KO you".

    as for the actual idea, my first thought is to re-name Living Dead, because my intent is for Living Dead to function in a very different way, while my actual thoughts are that Living Dead could be a ability that activates a permanent passive self-buff that just sits on the Dark Knight like a Tank Stance and "does naught with itself". its special effect will come into play when the Dark Knight is about to be KOed, as its passive effect would be:
    "on receiving damage that would reduce your HP to under 1, the damage is negated and (new name of the ability or name of its passive effect) is removed, while your HP is immediately recovered to 50% of maximum HP, and (new name of the ability or name of its passive buff) is then replaced with (name of a different passive effect, like how Living Dead becomes Walking dead), which reduces all damage taken by 50%, for (??)seconds."

    other than, obviously, having a big CD that starts when the permanent passive self-buff is turned on, the ability would also have a large initial MP cost(5000?), as this is a "investment" to the skill paying the Dark Knight back later, when the Dark Knight would have been KOed, but instead was able to stay on their feet; and "cost" 100 MP per 5 seconds, as the permanent passive self-buff would be slightly eating away at your MP a bit, as the "price" for/of its "permanence".

    what do my fellow current Dark Knight hater - old Dark Knight lover Dark Knights think of this?
    would this be a good KO-avoid skill and also "fit with" Dark Knight?

    in the case that any person may be wondering, the inspiration of this idea is that Dark Knight uses "Blood magic", along with their Dark magic,
    and this KO-avoid ability is a "Blood magic" spell.
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    Last edited by Anahlise_Auhn_Giinslai; 06-28-2021 at 06:36 AM. Reason: my OCD, do not mind me.

  2. #2
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    -cut-
    Invuln with a cost...
    big no. I cannot paint a bigger 'x' with my arms.
    The "turn it into a passive trait akin to Anivia's passive?" That I could get behind, save for the fact that it's kinda how it functions now? Just less passive, more "in these 10s while living dead's active, pray you take lethal." I think turning it into a passive skill wouldn't be bad, if only to take away yet more buttons to press. Unlike the other tanks, LD is the only one I see this treatment even being feasible for.

    Not too sure about turning it into a 50% damage resistance however. Just... give Walking Dead 2.0 baked-in Convalescence, affecting both healing spells and abilities. The inherent benefit of the invulns is to not need to use those mitigations for that incoming damage to begin with, and more often than not in situations where an invuln is used, a tank swap near-immediately afterwards follows, so the bonus mitigation is entirely moot.

    Idea seems fine enough, but seems a bit like fitting the rectangle peg into the square hole, but long-ways. It can work, just need to tweak how you handle it.
    (0)

  3. #3
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
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    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    Invuln with a cost...
    big no. I cannot paint a bigger 'x' with my arms.
    The "turn it into a passive trait akin to Anivia's passive?" That I could get behind, save for the fact that it's kinda how it functions now? Just less passive, more "in these 10s while living dead's active, pray you take lethal." I think turning it into a passive skill wouldn't be bad, if only to take away yet more buttons to press. Unlike the other tanks, LD is the only one I see this treatment even being feasible for.

    Not too sure about turning it into a 50% damage resistance however. Just... give Walking Dead 2.0 baked-in Convalescence, affecting both healing spells and abilities. The inherent benefit of the invulns is to not need to use those mitigations for that incoming damage to begin with, and more often than not in situations where an invuln is used, a tank swap near-immediately afterwards follows, so the bonus mitigation is entirely moot.

    Idea seems fine enough, but seems a bit like fitting the rectangle peg into the square hole, but long-ways. It can work, just need to tweak how you handle it.
    hey, I finally got a response... >(=w=)>
    to be honest, this was a lazy idea that I came up with on the spot, after I read through every other comment and then thought about a way to make Living Dead complete different from the others at a fundamental level, while still keep to the point of "avoid being KOed".

    the reason that I thought to go with damage reduction is simple. the others are "immune to damage" for how-ever many seconds, this Living Dead is not. its invulnerability would block only a single hit, the single hit that would KO you. the reason behind to combine HP restore with Damage reduction is under the assumption of a attempt to survive a Multi-hit attack, rather than a single heavy attack that would break the Dark Knight.

    any whom could also argue that homogenization is best and just make it block the would-KO hit before it activates a "immune to all damage" duration, or could decide to take a Dark Magic approach to it, and go with the effect generates a barrier that will absorb a huge amount of damage. I was being lazy and just threw out HP restore with damage reduction, but the concept can be fairly easily altered, as my only real point was in the concept of to turn Living Dead into a permanent passive that waits for its moment to block the Dark Knight being KOed.

    (first edit, shortly after post-time)
    on a side note, in pages 6-7, and a bit on page 8, there was a lore debate that could actually lead to a fairly good re-made Living Dead that actually fits Dark Knight... i may think about those lore bits for a while and attempt to come up with a good idea based off of them...

    (second edit, a few hours after original post-time)
    alright, I copy and pasted several use-full parts of previous conversations, the lore references, and a few good ideas. I am going to attempt to combine all of it into a heavily lore-based remaster of Living Dead, combined with my own Dark Knight head-canon, and I hope to make a fairly good concept that the rest of you may or may not end up liking how it comes out.

    (third edit, a few hours after second edit, edited in at the current last-edited time.)
    another update. I have a little more than half of my new Living Dead remastered concept ironed out... I just need to think through and note down all of the details and exacts now, before I am done and can post the new concept.
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    Last edited by Anahlise_Auhn_Giinslai; 06-28-2021 at 10:01 AM. Reason: my OCD, do not mind me. / also a few updates.

  4. #4
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
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    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Methinks the larger issue's just simply the difference in player attitudes to them in NA(/EU?) and JP.

    Until this is overcome, or even addressed, LD won't e touched. As is tradition until JP makes a stink about it if it's not literally game breaking, nothing will happen.
    (0)

  5. #5
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    Living dead is fine. Its got the best flavor.
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    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  6. #6
    Player
    Colt47's Avatar
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    Jun 2011
    Location
    Uldah
    Posts
    1,810
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I'm actually okay with living dead. It's about on the same level as warrior but it does ask a bit more from healers. They could just have it be 75% health or 90% health is when you are okay from instant death just so someone doesn't feel like they need whm all the time with benediction, but that's really just a situational problem.
    (0)

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