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  1. #27
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    No more MP. Hear me out.

    Using Edge/Flood now reduces maximum HP, as well as losing any HP over the excess of your new HP total.
    I think I get the concepts here well enough, but I've made the mistake of critiquing one of your ideas without having read carefully enough before, so I don't want to assume.

    Could you give a little more insight into the playflow of this -- what it would actually feel like, or what the points of attention would be as you're working through its sort of rotation?

    ________________________

    For now, though (apologies in advance):

    At a gut feeling (likely errant), while I like that the maximum HP decreases make the punishment that much less avoidable, I dislike that it therefore diminishes healer interaction. Moreover, and this may by hypocritical, I feel that dropping to below typical non-tank maximum HP crosses a thematic threshold (or, feels less "tank-like") than dropping current HP to dangerous levels, even if the eHP ultimately still pans out towards the tankier. It just feels more like what I'd expect from a Reaper snap-tanking (if spurts of 1.x-style cross-role play were still a thing) more than a plate-armored knight wielding a giant sword.

    Final probe: If Edge/Flood are to potentially remain 3s CDs, shouldn't Delirium instead reduce the cooldown on, say, Blood Weapon or TBN? Or is it meant to make Edge/Flood an every-GCD cast during some synergetic period?

    Final nitpick: Please tell me the in-game term would not be a "pip" of Blood. I can't help but imagine a phlebotomist instead. Sorry, probably just a me thing. (Though I've little idea what else to call it... a "mote"? Idk.)
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    Last edited by Shurrikhan; 06-27-2021 at 05:38 PM.