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  1. #81
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    snip
    Again I consider "Frontload your resources + Upgrade the spender" and "Build additional resources over several hits to use another OGCD attack" different enough for it too matter. Not to mention using your spenders lower Infuriates CD whereas Blood Weapon is always a fixed amount.

    And once more I consider "Use GCDs+ Your burst Cooldown to maintain a damage buff" and "Passively maintain your damage by using your MP efficiently" to be different enough to matter.

    Living Dead being a convoluted mess of a skill is exactly what makes it different enough from Holmgang for me to not consider them perfect copies of one another, War is simple but has a shorter duration, DRK has a longer potential duration but has the convoluted "must be healed to full" effect to compensate.

    I still disagree strongly with the ToB vs TBN thing. Even if the most effective method of using TBN is on yourself in most situations, the fact you can place it on others ultimately makes it more parallel to Nascent Flash then it does ToB. While yes, ToB and TBN share the effect of mitigating damage via increasing max HP, they do it in ways that are different enough for me to consider them different skills.

    That's ultimately where I lie on the matter. I do not consider DRK and WAR so similar as to be clones of one another because what similarities they have outside of Delirium and Inner Release and the Beast/Blood Gauge are more then different enough to matter. and even then, Warrior builds it's Beast Gauge faster then DRK does with Blood and has OGCDs that spend it. Whereas DRK only has Bloodspiller/Quietus and Living Shadow (once every two minutes) to use it on.
    (5)
    Last edited by Brandedblade; 05-12-2021 at 01:42 AM. Reason: Forgot Living shadow

  2. #82
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I, for one, really like Living Dead. Yeah it's convoluted, but the flavor is so strong with it. Plus, used well (and in coordination with your healer) it is the longest invulnerability in the game.
    (3)

  3. #83
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kalaam View Post
    I, for one, really like Living Dead. Yeah it's convoluted, but the flavor is so strong with it. Plus, used well (and in coordination with your healer) it is the longest invulnerability in the game.
    The Invulnerability doesn't count until you've entered Walking Dead, before that, Living Dead is a 10 second window where Healers don't need to heal you. If anything, Living Dead is ez mode Invulnerability compared to other tanks, when it comes to timing, as you you can press your Invulnerability at most 10 seconds before you need it, meaning you have more windows to weave in Living Dead, without potentially disrupting oGCDs.

    Hallowed Ground has an animation delay on it's Invulnerability, Superbolide, has a minuscule window when it drops you to 1 hp and you're not invulnerable, while Holmgang I've found to be very responsive, although I rarely play WAR outside leveling it.
    (1)

  4. #84
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Living Dead, when used perfectly optimally, has an effective duration of 9 seconds and an effective recast of 291 seconds. When you compare this to Holmgang, you're trading off a 1-2 second longer duration in exchange for a 51 second longer recast and a heal-or-die penalty. In order to gain this 1 second duration advantage, however, you must have a WHM in your party who dedicates all their uses of Benediction to cleansing Living Dead at the last possible tick. In a 12 minute fight, this means that you lose half of all your uses of Benediction in the process. If you don't, the duration can vary anywhere from 1 to 9 seconds, meaning that more often than not it ends up being active for a much shorter duration than Holmgang.

    Last second invuln use is primarily a beginner tank trap. Effective cooldown use is generally based around precasting cooldowns, sometimes 10-20 seconds in advance, in order to catch big hits at the tail end of your cooldown. This reduces the effective recast of your next use, because your cooldown is already ticking down by the time the tankbuster finally hits. If you're getting caught out by invulnerability lag in a scripted fight, then your fight timing knowledge is inadequate.

    The fact that even intermediate to more experienced players don't understand how Living Dead works or gets optimized five years out reflects on bad game design all around. Or maybe it just reflects on the playerbase, hard to tell which at this point. I'd be a big fan of seeing the dev team doing a complete overhaul to invulns next expansion. They're much too accessible for how little damage is actually on tanks.
    (14)

  5. #85
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Well I guess we found out where our identity went lol.
    (6)
    Last edited by jetfire117; 05-15-2021 at 04:46 PM.

  6. #86
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by jetfire117 View Post
    Well I guess we found out where our identity went lol.
    Right? Reaper is even whipping out the black and red flames whenever it goes into it's burst phase. "Darkside looks underwhelming, give us back the black flame aura!" was heard and a finger on the Monkey's Paw curled.
    (3)

  7. #87
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by jetfire117 View Post
    Well I guess we found out where our identity went lol.
    This is unironically the best timeline. I can keep playing an edgy job that's probably gonna have some FFXI DRK skills anyway, I've already swapped to playing DRG to actually have to use more than two braincells in normal content, I'll get a familiar that actually does actions together with me, and the buff state looks like it's empowering or possibly changing GCD properties? Next they'll say the actions per minute are high, I'll get a Haste buff and an actual rotation!

    I can finally maybe get off a role and a job that has been constantly gutted for years. Very tempting. Why keep suffering with this trash when I can get a different flavor of DRKness?
    (1)

  8. #88
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    When i saw the reveal and then Yoship start explaining the Jobs mechanics i was "but thats like living shadow properly designed", im not gonna lie, i fear Reaper addition Will just make DRK won't get the Gameplay reworks/adjustment that needs so badly.
    (8)

  9. #89
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,990
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by shao32 View Post
    When i saw the reveal and then Yoship start explaining the Jobs mechanics i was "but thats like living shadow properly designed", im not gonna lie, i fear Reaper addition Will just make DRK won't get the Gameplay reworks/adjustment that needs so badly.
    Who knows, maybe if we wait long enough the tank and healer playerbase will have died to the point where the majority that is dps starts complaining that they can't get into dungeons anymore and THEN we might see some reworks.
    (2)

  10. #90
    Player
    Kyni's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Lina Astarion
    World
    Shiva
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Absurdity View Post
    Who knows, maybe if we wait long enough the tank and healer playerbase will have died to the point where the majority that is dps starts complaining that they can't get into dungeons anymore and THEN we might see some reworks.
    Don't get your hopes up, the trust system exists for a reason.
    (1)

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