1, about Delirium / I have posted my thoughts on this serious issue else-where, but here we go again. my thoughts on Delirium are threefold...
one / bring back original Delirium? I would rename it to Delirium/Delirious Slash, though, to emphasize being a physical GCD like other other slashes(Hard, spinning, and Power). and remaster the WeaponSkill, as well. new potency, new bonus effect.
two / revert back to old Delirium. I rather like how the old Delirium would buff other MP recovery actions, to recover even more MP.
it was at least a lot more interesting than the trash Inner Release copy current Delirium...
three / all new Delirium. a new ability with a effect that matches the definition of the word "Delirium".
2, about Blood Weapon / I have actually seen other people also comment about a interest in Blood Weapon with the Haste bonus again. another two desire for Blood Weapon, which includes my own(the latter), would be to either turn Blood Weapon into a "grants 5 stacks" action, or at the least!, increase the damn duration to 11 or 12 seconds, so that Dark Knights can more of ease have the fifth hit in Blood Weapon, instead of the current nonsense of Blood Weapon's current duration is 9.8 seconds... where 2.40 GCD x 4 = 9.6 seconds... so, yeh.. seriously... 9.6 to 9.8 seconds, that fifth hit is a serious issue.
3, about BloodSpiller and Quietus / I am not so certain about them to no longer have a BlackBlood points cost, but I have thought about and debate to take them off of the GCD, and make those two oGCDs, instead...
4, about DarkSide / my decision on DarkSide, in my re-inventing Dark Knight pet project, was for Dark Knight to have both the old stance DarkSide,
and the current DarkSide.
5, about the "Blood Sigil" / hohohohoh! now we are going more deep into my head-canon, fair warning. "The Blood Sigil" is a few different things...
a third resource, a resource OverFlow storage, a "passive" resource that buffs actions, and also a "spent" resource that can spent on various actions
and spent in a few different ways...
first, the Blood Sigil is a third resource, along with the MP bar and the BlackBlood gauge, while these three resources also interact with each other.
The Blood Sigil also has various forms, scrawled, formed, inscribed, and awakened, as well as released.
now with this in mind... the Blood Sigil is a two-halves resource, and each of the two halves come from a different part in the weave rotation.
"Scrawled" is when the Dark Knight has only one half of the Blood Sigil, so the Dark Knight can not use the Blood Sigil.
while "formed".. is when both halves of the Blood Sigil are "drawn", and the Blood Sigil is now both active and ready for use.
while the Blood Sigil is "formed", it becomes a "passive resource", it already grants the Dark Knight beneficial bonuses, just for it being ready.
on the other scale, "Inscribed" and "Awakened" are how the Dark Knight "spends" the Blood Sigil as a "spent" resource. "Inscribed" is when the Blood Sigil is spent on buffing physical actions, while "Awakened" is when the Blood Sigil is spent on buffing magic actions.
additionally, while the Blood Sigil is "Inscribed" or "Awakened", the "Formed" bonuses of the Blood Sigil are still in effect.
last, but aught except the least, the Blood Sigil also acts as a "resource OverFlow storage". DO NOT DO THIS ON PURPOSE, as the point of it is... when MP or BlackBlood points are "on accident" generated more than the resource pool can take, in other words the "OverFlow / wasted resource", the Blood Sigil "absorbs" that "wasted" resource, and stores it... for example, if your MP bar is at 9700 and your Syphon Strike grants 600, you OverFlow and waste 300MP. the Blood Sigil.. if "formed", will "Absorb" and store that 300MP.
this is the Blood Sigil's last ability. at any time, the Dark Knight can "release" the absorbed resources(MP and BlackBlood) from the Blood Sigil, which makes the Blood Sigil activate its temporary "released" mode, in which the Blood Sigil places as much MP points and/or BlackBlood points into their resource pools as it can, while keeping all of the any resources that would "OverFlow" from the "release", still "absorbed" inside it, and will even "Absorb" any resources that may be on accident generated and "OverFlow" at the same as when the Blood Sigil was in its temporary "released" mode.


Reply With Quote

