What? This works brilliant on rdm.Anyone can do the experiment of going to Bozja, chugging the Savior juice and slotting in some Lost healing spells. Then you go from CE to CE, acting as true DPS healer. And while an interesting experience, it can also be one of frustration because sticking to a strict rotation and being available on demand to heal the whole party with 1-2 GCDs of heals do not mix together.
I really doubt that the fight designers are that creative lmao. Heck they can't even design fights with high healing requirements.
Last edited by Acece; 06-16-2021 at 12:45 AM.
Isn't that because RDM does not really have a rotation, but priority rules it follows? So it can stop to do a healer duty and not lose as much as something like BLM would lose if they were interrupted for let's say 5 seconds or more.
But I cannot really speak for both BLM or RDM, I have not played both to max level.
I guess Summoner too could find a moment between Bahamut and Phoenix to do healing duty, but it would be kinda awkward to pop either and then realize that I need to go heal someone because they got hit by raid boss. If I am an actual healer, Glare is a Glare is a Glare. Since they are all equal in contribution, I do not need to worry about missing out on an extra glare.
Anyone who says healers can't have a DPS rotation has never played a fistweaver.
hmm i dunno, planning rdm melee combo around healing isn't that much different to planning it around mechanics
Last edited by AikenDrum; 06-16-2021 at 03:30 AM.
I hated fistweaving. I also hate catweaving. I also hate the reason the second became a thing.
When i play a healer, i want damage to heal. Not green dps. I think they need to up damage across the board. And more damage down rebuffs for standing in stuff on top of the damage.
:P
Lost Cure IV is truly nuts isn't it. It is bit more realistic to pretend you would be stuck with Lost Cure I, II and III. And anyway, while you can pace yourself by the boss mechanics, you cannot pace yourself to other people taking damage at random.
I mean, what is the fantasy here? Would people blink if you just made healing playing BLM until it is heal-o-clock in the trial schedule and you hit "heal everyone" button few times and then go back to firing the copycat RDM/BLM/SMN rotation?
isn't it kinda already like that? was forced to heal few DRs on seraph whm and most of the time two lilies buttons were all the healing needed
anyway, the question was whether or not having to heal with healing spells would interfere with dps jobs rotation - and it didn't feel like that for rdm; and i also vastly preferred playing a healing role with rdm than with whm
Last edited by AikenDrum; 06-16-2021 at 05:02 AM.
Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?
Because of player feedback over the years, this is what the current game is a reflection of.
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