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  1. #1
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Why go to extremes to make an example? There is a massive difference between a full fledged dps rotation and spamming a single button. No one's asking to have a full heal toolkit plus an entire dps toolkit, but an in-between would be great.

    There are plenty of ways to do it while being able to fit healing in. Combos don't have to break if you heal, look at how forgiving Dancer combos are for example. You can have several procs that could open weave windows that are ideal for oGCD healing. An extra DoT. A higher MP instant cast Glare/Broil for weave. Seraph Strike. More aoe. Lots of ideas they could try...
    I wanted the thought experiment to skew towards the extreme to feel for what is considered more "neutral" as a change. But if I were to psycho-analyze how it feels like Unit 3 wants the game to be, weaving in more damage """for free""" will never happen. I could see longer cast time DPS spell being universally introduced, like a Healer Flare. 4 second cast time would mean you earned the time to cast it since that is time you cannot be healing and being pseudo-aoe it could be fit into both boss damage and mob clearing.


    Quote Originally Posted by Rein_eon_Osborne View Post
    This is only half true. Incoming damage in BSF/Zadnor content is highly infrequent & scripted (as is in majority other content outside Ultimate—I can’t speak of that since I don’t play that).

    Any class with simple 1-2-3 combo can safely wait long enough to finish their combo before tossing a Lost Cure III. At that point we’re basically playing a psuedo-CNJ who had to stop spamming Stone II to cast Medica. The cost of stopping to heal is, we basically stop doing damage for a GCD (or more). With Lost Cure II/IV, we don’t even need to break our combo nor finish them since they can be weaved. I can speak of this because I’ve chugged savior essence as all DPS classes except DRG, MNK & SAM into CEs & CLL/DRn/Dalriada. The number of times I needed to actually break a combo to stop & cast Cure III was very remote & mostly was my own fault for zoning out...
    Half true? Harsh. it is after all based on what I have seen with my own eyes. CE damage might be scripted, but the amount of people being hit by those mechanics CE to CE is completely random, they are not your dungeons runs where nobody actually gets hit by markers.

    My bozja dps healing experience has been on DRG, MNK, SMN and MCH. Machinist of them was the easiest to do it as, Summoner somewhere in the middle and Monk and Dragoon were the clunkiest. And I tend to use only Lost Cure I and Lost Cure III since ... that is what fragments tend to give me plenty I guess.
    (0)

  2. 06-17-2021 01:27 AM
    Reason
    Feels like repeating myself, so nevermind this!

  3. #3
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Anyone who says healers can't have a DPS rotation has never played a fistweaver.
    (2)

  4. #4
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Corbeau View Post
    Anyone who says healers can't have a DPS rotation has never played a fistweaver.
    I hated fistweaving. I also hate catweaving. I also hate the reason the second became a thing.

    When i play a healer, i want damage to heal. Not green dps. I think they need to up damage across the board. And more damage down rebuffs for standing in stuff on top of the damage.

    :P
    (2)

  5. #5
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Lost Cure IV is truly nuts isn't it. It is bit more realistic to pretend you would be stuck with Lost Cure I, II and III. And anyway, while you can pace yourself by the boss mechanics, you cannot pace yourself to other people taking damage at random.

    I mean, what is the fantasy here? Would people blink if you just made healing playing BLM until it is heal-o-clock in the trial schedule and you hit "heal everyone" button few times and then go back to firing the copycat RDM/BLM/SMN rotation?
    (0)

  6. #6
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ayche View Post
    I mean, what is the fantasy here? Would people blink if you just made healing playing BLM until it is heal-o-clock in the trial schedule and you hit "heal everyone" button few times and then go back to firing the copycat RDM/BLM/SMN rotation?
    isn't it kinda already like that? was forced to heal few DRs on seraph whm and most of the time two lilies buttons were all the healing needed

    anyway, the question was whether or not having to heal with healing spells would interfere with dps jobs rotation - and it didn't feel like that for rdm; and i also vastly preferred playing a healing role with rdm than with whm
    (1)
    Last edited by AikenDrum; 06-16-2021 at 05:02 AM.

  7. #7
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,042
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ayche View Post
    Glare spam is economical.

    Anyone can do the experiment of going to Bozja, chugging the Savior juice and slotting in some Lost healing spells. Then you go from CE to CE, acting as true DPS healer. And while an interesting experience, it can also be one of frustration because sticking to a strict rotation and being available on demand to heal the whole party with 1-2 GCDs of heals do not mix together. That is the key to it, Glare spam can be interrupted with no penalty at any cost, to save whoever just ate some raid mechanic to the face. So an "actual" DPS rotation does not fit into the healing lifestyle.
    This is only half true. Incoming damage in BSF/Zadnor content is highly infrequent & scripted (as is in majority other content outside Ultimate—I can’t speak of that since I don’t play that).

    Any class with simple 1-2-3 combo can safely wait long enough to finish their combo before tossing a Lost Cure III. At that point we’re basically playing a psuedo-CNJ who had to stop spamming Stone II to cast Medica. The cost of stopping to heal is, we basically stop doing damage for a GCD (or more). With Lost Cure II/IV, we don’t even need to break our combo nor finish them since they can be weaved. I can speak of this because I’ve chugged savior essence as all DPS classes except DRG, MNK & SAM into CEs & CLL/DRn/Dalriada. The number of times I needed to actually break a combo to stop & cast Cure III was very remote & mostly was my own fault for zoning out.

    The only outlier is probably DRG (and possibly MNK) since DRGs has a long string of combo (5 GCD!) that continues to their next round of combo via Raiden Thrust. Healers can definitely use a simple 1-2 or 1-2-3 combo.

    Honestly, DPS Job + Savior gameplay was refreshing & I wish we have that kind of ‘downtime busy’ in other general contents.
    (1)

  8. #8
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    This is only half true. Incoming damage in BSF/Zadnor content is highly infrequent & scripted (as is in majority other content outside Ultimate—I can’t speak of that since I don’t play that).

    Any class with simple 1-2-3 combo can safely wait long enough to finish their combo before tossing a Lost Cure III. At that point we’re basically playing a psuedo-CNJ who had to stop spamming Stone II to cast Medica. The cost of stopping to heal is, we basically stop doing damage for a GCD (or more). With Lost Cure II/IV, we don’t even need to break our combo nor finish them since they can be weaved. I can speak of this because I’ve chugged savior essence as all DPS classes except DRG, MNK & SAM into CEs & CLL/DRn/Dalriada. The number of times I needed to actually break a combo to stop & cast Cure III was very remote & mostly was my own fault for zoning out.

    The only outlier is probably DRG (and possibly MNK) since DRGs has a long string of combo (5 GCD!) that continues to their next round of combo via Raiden Thrust. Healers can definitely use a simple 1-2 or 1-2-3 combo.

    Honestly, DPS Job + Savior gameplay was refreshing & I wish we have that kind of ‘downtime busy’ in other general contents.
    for a similar reason, BLU healing is also much more interesting compared to "real" healers, since they have plenty to do outside of healing when it's so infrequently required (combos, ogcds, status effects/buffs, etc).
    (2)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,042
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by SpiralMask View Post
    for a similar reason, BLU healing is also much more interesting compared to "real" healers, since they have plenty to do outside of healing when it's so infrequently required (combos, ogcds, status effects/buffs, etc).
    On top of that, BLU also doesn't suffer from healing button bloat. They have just enough buttons to heal adequately---quite the opposite of what current green classes have at this point. Which is why I pitched in my perspective being a blue/red healer in BSF contents. Lost Cure II/III is all they need to heal effectively. IV is a bit tad excessive but also works. In case of deaths, limited phoenix downs & Lost Arise (for blue classes) can cover that.
    (0)
    Last edited by Rein_eon_Osborne; 06-17-2021 at 01:52 AM.

  10. #10
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Halfgeeek View Post
    Why is there this attitude that devs don't know or can't design the game? Has it occurred to you that this is what the majority of players wanted?

    Because of player feedback over the years, this is what the current game is a reflection of.
    Spamming one button for the majority of an encounter sure is...exactly the opposite of what I've been asking for. At least.
    (21)

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