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  1. #1
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AikenDrum View Post
    What? This works brilliant on rdm.
    Isn't that because RDM does not really have a rotation, but priority rules it follows? So it can stop to do a healer duty and not lose as much as something like BLM would lose if they were interrupted for let's say 5 seconds or more.
    But I cannot really speak for both BLM or RDM, I have not played both to max level.
    I guess Summoner too could find a moment between Bahamut and Phoenix to do healing duty, but it would be kinda awkward to pop either and then realize that I need to go heal someone because they got hit by raid boss. If I am an actual healer, Glare is a Glare is a Glare. Since they are all equal in contribution, I do not need to worry about missing out on an extra glare.
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  2. #2
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ayche View Post
    Isn't that because RDM does not really have a rotation, but priority rules it follows? So it can stop to do a healer duty and not lose as much as something like BLM would lose if they were interrupted for let's say 5 seconds or more.
    hmm i dunno, planning rdm melee combo around healing isn't that much different to planning it around mechanics
    (0)
    Last edited by AikenDrum; 06-16-2021 at 03:30 AM.

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by AikenDrum View Post
    hmm i dunno, planning rdm melee combo around healing isn't that much different to planning it around mechanics
    You don't plan anyways.

    If you're using savior, you're using lost cure 4 because it's an OGCD and is basically a full party heal per use.
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