Quote Originally Posted by ZedxKayn View Post
How so? How does the rate at which the HP falls matter when I'm specifically saving heals until their health is low enough to make the best use I can of my bene or ED?
In most cases, you can go by % because the rate of decline is slow, but they are right that rate matters.

If the rate of decline is sharp, like 33% per second, there is a high chance that some healers won't react that fast. If they have already exhausted their off-globals and you have exhausted a lot of mitigation, there could be a very tight window for the healer to save you.

It's rare, but a recent example is the final dungeon of 5.0, where you can pull everything before the last boss, exhaust your heaviest mitigation while the healer uses up their entire kit and you can still be quite low and declining fast. And if your party doesn't know what AoE is, it really doesn't help. The first dungeon of shadowbringers can be rough as well because healers don't have their post-70 kit like Seraph on scholar.

The way I would help a healer out in these situations is to take a few steps back from the enemies. They will take about 3 seconds to move to me and resume their auto-attacks, but that pauses the incoming damage from non-casters for 3 seconds, which helps the healer a lot and prevents the need for clemency.

Not everyone is quite so adept, so clemency does make sense in those situations.

Quote Originally Posted by ZedxKayn View Post
And really, if DF tanks truly have so little faith in their healer, it's better to use an invuln before clemency. Most of the tanks I've seen popping clemency have never heard of hallowed ground.
Hallowed Ground is best used as a regular cooldown, because you can get 3-4 uses out of it per dungeon run that way. Hallowed Ground isn't what makes a paladin overpowered, Clemency is.