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  1. #31
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Awha View Post
    If this is really impacting your mental health asking someone else to stop and expecting them to stop is not the best course of action in my opinion. You are just giving them more ammo. Just take a step back and leave your own thread for your own mental health.
    Its just pathetic. Even if it actually happened, it would have been over two years ago. Why would anyone make up a story about that long ago. :/
    (0)

  2. #32
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by KageTokage View Post
    I feel like there is a problem that one cannot always get gold even if you're actively abusing the fact that FATE/skirmish credit is based on enmity generation by spamming high enmity moves on a tank with as much DPS boosts as possible.

    I've tested it and you need to work just as hard to get full credit from a FATE with minimum scaling as you would for one with maximum scaling so it's literally impossible to get gold if there's too many people at a low scaling FATE.
    I do not keep a record of which fates I fail to get gold though let us say that is the case--cannot confirm or deny your claim--I personally do not see much of an issue of a lower scaling FATE that has too many participants making it impossible to get gold.

    Though for the most part I have gotten mostly golds playing as a tank and the cases where I did not get gold I just saw it as an error on my part. The way the FATES are tuned are fun to me.

    Quote Originally Posted by DamianFatale View Post
    Its just pathetic. Even if it actually happened, it would have been over two years ago. Why would anyone make up a story about that long ago. :/
    Internet never forgets.
    (4)
    Last edited by Awha; 06-05-2021 at 09:28 PM.

  3. #33
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Take a pick from wow and make it scale immediately with the number of players inside the FATE boundaries, not just those attacking. Hell, make them bullet sponges.
    (0)

  4. #34
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Zadnor scaling is definitely not working properly, especially in zone 3. Sometimes you can have 20 people in the zone doing Fates there, a new one pops and it melts in 20 seconds like it was scaled to a solo player. Meanwhile some zone 1 fates feel scaled to 20 people even when no one is in the zone.

    I could understand the mechanic behind it to some extent in the Southern Front. If a Fate spawns in zone 3 while everyone is in zone 2, it gets scaled down. But Zadnos fates don't seem to follow any logic or mechanic. Some of them just melt regardless of players in the area and some take ages to chew through.
    (3)

  5. #35
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Just 2 days ago i was alone in an instance, its weird how some fates are fine and some are hopeless alone... that just reflects to the scaling as well as some burn in seconds while others actually need some time...
    (0)

  6. #36
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    That poor dinosaur in zone 2 is perfectly tuned.
    No wonder why they disappeared 65M years ago.
    (5)

  7. #37
    Player
    gtavaddict's Avatar
    Join Date
    Apr 2015
    Location
    Limsa
    Posts
    145
    Character
    Fantastic Beast
    World
    Famfrit
    Main Class
    Dancer Lv 90
    Quote Originally Posted by WoW View Post
    I even remember offering you a ride and dropping you mid mobs!How did I remember? We sure had a massive laugh about you on Discord rofl! Along with nice screenshots that I can't share here.
    How mean!!!
    (3)


    Why do people say “no offense” right before they’re about to offend you?

  8. #38
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Imora View Post
    Take a pick from wow and make it scale immediately with the number of players inside the FATE boundaries, not just those attacking. Hell, make them bullet sponges.
    I don't play WoW so I don't know how it exactly works there, but wouldn't that be abused easily?
    Have 1 person stand within, it scaled down then the rest go in after it scaled down.

    Or do you mean it scales up and down dynamically throughout the timer based on people going in and out? wouldn't that be a mess?
    (0)

  9. #39
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fland View Post
    I don't play WoW so I don't know how it exactly works there, but wouldn't that be abused easily?
    Have 1 person stand within, it scaled down then the rest go in after it scaled down.

    Or do you mean it scales up and down dynamically throughout the timer based on people going in and out? wouldn't that be a mess?
    In WoW, certain things scale like quest targets and some world bosses. Once they are hit by a player, or multiple players, the HP levels go up. If someone dies or leaves that HP doesn't change, since it already calculated the numbers. The enemy dies, respawns and the process can start again.
    (0)

  10. #40
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vahlnir View Post
    In WoW, certain things scale like quest targets and some world bosses. Once they are hit by a player, or multiple players, the HP levels go up. If someone dies or leaves that HP doesn't change, since it already calculated the numbers. The enemy dies, respawns and the process can start again.
    Then it wouldn't solve the problem here, would it?
    If the fate mobs/boss hp and defense don't change dynamically, then it'd scaled down and locked to whoever get there first. The rest come in and zerg them down in seconds, making it difficult to get gold.
    (0)

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