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  1. #41
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fland View Post
    Then it wouldn't solve the problem here, would it?
    If the fate mobs/boss hp and defense don't change dynamically, then it'd scaled down and locked to whoever get there first. The rest come in and zerg them down in seconds, making it difficult to get gold.
    You don't completely understand what I'm saying then. It continues to scale upwards as more players join in, but eventually there is a cap. It's just usually pretty dang high. The HP does change dynamically. It just doesn't go lower. It only goes higher...to a certain point. Perhaps I didn't clarify it too well, but here it is.
    (0)
    Last edited by Vahlnir; 06-06-2021 at 04:28 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #42
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Fland View Post
    I don't play WoW so I don't know how it exactly works there, but wouldn't that be abused easily?
    Have 1 person stand within, it scaled down then the rest go in after it scaled down.

    Or do you mean it scales up and down dynamically throughout the timer based on people going in and out? wouldn't that be a mess?
    Scales dynamically.

    The reason I chose to include folks in the area is to allow others the opportunity to get hits in and not get completely destroyed in seconds.

    WoW has various types of hp scaling. Most of them involve mobs being hit, but raid scaling exists in how many players are in the instance (since most raids scale 10 to 30 players).
    (2)

  3. #43
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by ForteNightshade View Post
    I believe Skirmishes are tuned both to your aggro and damage contribution not simply the former. I've been able to get mostly gold if I immediately spam Inner Chaos or IR even with Storm's Eye up. Could also be Valor ranks are causing a problem since we likely have several rank 8-10 players who are scaled much higher.
    Great point to bring up, the honor system might be heavily contributing to this. As a temporary fix the community should start to highly advertise themselves as rank 2-10 dps valor/honor players so people invite them or so that people join them for skirmishes. Definitely something the community needs to keep in mind and advertise/understand.
    (0)

  4. #44
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rinhi View Post
    aren't you the guy that threatened and tried to bully someone into silence because they left your (or your friends) FC with a real weird post a while ago?





    you should be the last person to make that kind of post, bro....
    Why the hell do people have to be so mean on these forums. Ever since this game took the #1 mmo spot, this place has become forums savage. Our community seriously needs to have a better look at itself again.
    (0)

  5. #45
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by DamianFatale View Post
    Why the hell do people have to be so mean on these forums. Ever since this game took the #1 mmo spot, this place has become forums savage. Our community seriously needs to have a better look at itself again.
    The internet was never a kind place, and it also never forgets. Not sure what else anyone else expected.
    (6)

  6. 06-06-2021 12:15 PM

  7. #46
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    FF XIV still has this old system where the fate difficulty is determined by the number of players who participated the previous time it popped. So if the number of players changes greatly then the fate is scaled badly; it's only appropriate if the number stays constant.

    When dalriada ends and dozens of players pour back into the main area, things die way too quickly for a while until it readjusts to the new participation numbers. Conversely when numbers suddenly drop because dozens of people left for dalriada, the skirmishes can take ages to kill.

    I'm not a Blizzard fan but it doesn't surprise me to hear that WoW has a more dynamic scaling system correcting to the number of players participating right now, not the numbers recently. They seem to be ahead in a lot of problem solving areas. I think there should also be a ceiling on the percent of enemy HP that can be reduced per second so a boss can never go from 100% to 0% in less than ten seconds no matter how buffed you are.
    (2)

  8. #47
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Rufalus View Post
    I'm not a Blizzard fan but it doesn't surprise me to hear that WoW has a more dynamic scaling system correcting to the number of players participating right now, not the numbers recently. They seem to be ahead in a lot of problem solving areas. I think there should also be a ceiling on the percent of enemy HP that can be reduced per second so a boss can never go from 100% to 0% in less than ten seconds no matter how buffed you are.
    World Quests were added to WoW in Legion (2016) while the FATE system was built in 2013. Blizzard had 3 years of strength/weakness observation time. PSO2:NGS is coming out next Wednesday and its CBT had their open world and trial (the FATE equivalent) Bosses automatically scaling their HP based on number of players in zone (which capped at 8 or 32 based on zone). The mistakes of competitors are good lessons to attentive devs.
    (0)

  9. #48
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    314
    Character
    Feronar Bloodfang
    World
    Kraken
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vahlnir View Post
    You don't completely understand what I'm saying then. It continues to scale upwards as more players join in, but eventually there is a cap. It's just usually pretty dang high. The HP does change dynamically. It just doesn't go lower. It only goes higher...to a certain point. Perhaps I didn't clarify it too well, but here it is.
    It would help if FF14 showed you the actual HP of your targets, as opposed to just the percentage.

    The way scaling works for high value targets in WoW is very simple, logical, and easy to understand, especially since WoW doesn't hide the target HP like FF14 does.

    For example:
    In WoW a high value mob (Say, a named enemy commander) that you need to kill for a quest might have 20k HP. You open fire and burn him down to 10k/20k HP (50% health). At that point another player jumps in and engages the mob. The mob's health might change to 17.5k/35k HP (50% health). The max health goes up, the current health goes up in proportion to the percentage, and the percentage stays the same when another player jumps in. Additional players will increase the target's health further, up to a limit.

    Also in WoW there are world bosses (Basically raid-size boss FATEs, but on a weekly loot lockout), scaled from 10 to 40 players. A world boss might spawn with 5 million max HP, which would stay at 5 million for the first 10 players, but when the 11th player jumps in, the boss's health will start to scale up, up to 20 million for 40 players.

    All this is clearly visible, since WoW shows target HP upfront and doesn't hide it.
    (0)

  10. #49
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by DamianFatale View Post
    Welp, guess I have to file yet another report. -_-

    You've gone WAY too far, and its bullying at this point. I ask you to please stop. This post is about how the Zadnor fates need fixing. Not about how you feel about me for whatever personal reason.
    report me for what? quoting your own bullying in a insincere thread of yours? you're basically asking people to play worse just for you, which is incredibly selfish... plus, people are still partying up en masse? at least in all the times I've entered zadnor or bozja, might be a you problem, like wow said, mate.
    (14)

  11. #50
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rinhi View Post
    Plus, people are still partying up en masse? at least in all the times I've entered zadnor or bozja, might be a you problem, like wow said, mate.
    That's true.
    I have actually been invited multiple times without even asking. In CE too.
    (4)
    Last edited by Roeshel; 06-09-2021 at 12:41 AM.

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