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  1. #1
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Take a pick from wow and make it scale immediately with the number of players inside the FATE boundaries, not just those attacking. Hell, make them bullet sponges.
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  2. #2
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Imora View Post
    Take a pick from wow and make it scale immediately with the number of players inside the FATE boundaries, not just those attacking. Hell, make them bullet sponges.
    I don't play WoW so I don't know how it exactly works there, but wouldn't that be abused easily?
    Have 1 person stand within, it scaled down then the rest go in after it scaled down.

    Or do you mean it scales up and down dynamically throughout the timer based on people going in and out? wouldn't that be a mess?
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  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fland View Post
    I don't play WoW so I don't know how it exactly works there, but wouldn't that be abused easily?
    Have 1 person stand within, it scaled down then the rest go in after it scaled down.

    Or do you mean it scales up and down dynamically throughout the timer based on people going in and out? wouldn't that be a mess?
    In WoW, certain things scale like quest targets and some world bosses. Once they are hit by a player, or multiple players, the HP levels go up. If someone dies or leaves that HP doesn't change, since it already calculated the numbers. The enemy dies, respawns and the process can start again.
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  4. #4
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vahlnir View Post
    In WoW, certain things scale like quest targets and some world bosses. Once they are hit by a player, or multiple players, the HP levels go up. If someone dies or leaves that HP doesn't change, since it already calculated the numbers. The enemy dies, respawns and the process can start again.
    Then it wouldn't solve the problem here, would it?
    If the fate mobs/boss hp and defense don't change dynamically, then it'd scaled down and locked to whoever get there first. The rest come in and zerg them down in seconds, making it difficult to get gold.
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  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Fland View Post
    Then it wouldn't solve the problem here, would it?
    If the fate mobs/boss hp and defense don't change dynamically, then it'd scaled down and locked to whoever get there first. The rest come in and zerg them down in seconds, making it difficult to get gold.
    You don't completely understand what I'm saying then. It continues to scale upwards as more players join in, but eventually there is a cap. It's just usually pretty dang high. The HP does change dynamically. It just doesn't go lower. It only goes higher...to a certain point. Perhaps I didn't clarify it too well, but here it is.
    (0)
    Last edited by Vahlnir; 06-06-2021 at 04:28 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    316
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Vahlnir View Post
    You don't completely understand what I'm saying then. It continues to scale upwards as more players join in, but eventually there is a cap. It's just usually pretty dang high. The HP does change dynamically. It just doesn't go lower. It only goes higher...to a certain point. Perhaps I didn't clarify it too well, but here it is.
    It would help if FF14 showed you the actual HP of your targets, as opposed to just the percentage.

    The way scaling works for high value targets in WoW is very simple, logical, and easy to understand, especially since WoW doesn't hide the target HP like FF14 does.

    For example:
    In WoW a high value mob (Say, a named enemy commander) that you need to kill for a quest might have 20k HP. You open fire and burn him down to 10k/20k HP (50% health). At that point another player jumps in and engages the mob. The mob's health might change to 17.5k/35k HP (50% health). The max health goes up, the current health goes up in proportion to the percentage, and the percentage stays the same when another player jumps in. Additional players will increase the target's health further, up to a limit.

    Also in WoW there are world bosses (Basically raid-size boss FATEs, but on a weekly loot lockout), scaled from 10 to 40 players. A world boss might spawn with 5 million max HP, which would stay at 5 million for the first 10 players, but when the 11th player jumps in, the boss's health will start to scale up, up to 20 million for 40 players.

    All this is clearly visible, since WoW shows target HP upfront and doesn't hide it.
    (0)