Quote Originally Posted by SpeckledBurd View Post
On some level the many half-assed attempts at doing that is what lead to Greased Lightning ultimately being removed when there were clear ways to make it work in content, and more often than not it's what has caused Monk to be a graveyard of pointless traits and skills.
That said, there is also a difference between
  • making use of a given mechanic (as 4.3's TK rotations did, and would have better done if they just weren't so damn ping-unfriendly due to the requisite triple-weave, which could easily have been removed by having Wind Tackle itself giving GL and the full attack potency),
  • introducing counter-play and pay-off (as a better tuned version of HW's TK may have, especially if usable at any stack count at proportionate pay-off), and
  • simply devaluing or otherwise defecating all over said mechanic (as per Anatman in place of the shorter Perfect Balance CD and Riddle of Wind, or even just extending GL from an actually pressing 10 seconds to what could only fall off between phases at 16 instead of having it fall off a stack at a time).

While we can give up on a mechanic as if it were fated all along for doom despite being the most iconic piece of a job's pacing and presence in combat, if it worked, then worked better, then worked better still, only to be killed off because the latest additions decided to go opposite of everything that worked before it, is that really the mechanic's fault?