I brought up ARR because it was, capacity-wise, the worst state GL had ever been in. HW was objectively better, in that you had compensation for the ramp-up and a longer GL duration. And yet even in that worst of all states, it was a fully workable mechanic.
Again, here, I have to on one hand concur and on another disagree.Even if Tornado Kick's potency was perfect for how much Monk would lose from having to ramp up over X number of GCDs, it would still become a source of unwanted potency for anyone trying to optimize on the most basic level of not wasting cooldowns.
Therefore, from a developer perspective at least, the fundamental design of Tornado Kick has always flawed.
While it's absolutely true that the devs here can freak out over usage they (sometimes very negligently) did not predict, we can also make your same claim towards any skill that adds potency (such that it becomes necessary to those who would optimize their play) and whose usage is somehow disliked by some set of players, claiming that it is therefore "fundamental[ly]... flawed". That does not seem tenable.
Yes, TK rotations were, at the time, problematic for high-ping and/or high-SkS Monks, but that had far more to do with implementation -- notably, the necessary triple weave. That problem is similar, to, say, to Flaming Arrow or Salted Earth being "fundamentally flawed" if either had a chance of reset and might therefore be used in close timing with itself, causing delays and difficult-to-balance uptime cost across varying pings because of its lack of queuing (as per all ground-targeted skills). Such would be a problem only until XIV allows for ground-targeting skills (and/or the first active line of macros, thus bypassing the issue through <t> or <mo> targeting) to be queued, and the game improved universally as a result. Granted, TK's fix would have a bit far simpler: ideally, allowing Tackles to animation-clip their related stances, and at minimum having GL apply on Wind Tackle itself.
Yeah, makes sense... I just... couldn't quite manage it. It's one of those forced-smile situations that'd just make me feel more at a loss / dead inside. A little too "arm can't itch if it dun' been amputated" for me.I ultimately feel the same way. The thought that they can't make anymore (bad) Greased Lightning upkeep skills is just me trying to find a nugget of positivity in what I think was the wrong move.