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  1. #1
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Really hope thats the case. In my case I really hope their phase of "make everything accesible" is over and start adding flavour to the jobs instead of more homogeneization
    (7)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bhearil View Post
    Really hope thats the case. In my case I really hope their phase of "make everything accesible" is over and start adding flavour to the jobs instead of more homogeneization
    With Monks, probably... But then, several other jobs are going to hit brickwalls at some point.

    The nature of XIV's progression system will lead to that sooner or later... let it be job mechanics that are a liability for a job's growth, or the number of rotational abilities getting to a certain point where there's too many buttons. I suppose Black Mage is a job that is somewhat getting closer to that brickwall. It functions extremely well right now... but where that job can go to without damaging what it's already in place? How Monk was before this rework was more or less what would happen.

    In short, in this kind of progression model, a rework will always be needed at some point, even if the job works well.
    (4)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Raikai View Post
    With Monks, probably... But then, several other jobs are going to hit brickwalls at some point.

    The nature of XIV's progression system will lead to that sooner or later... let it be job mechanics that are a liability for a job's growth, or the number of rotational abilities getting to a certain point where there's too many buttons. I suppose Black Mage is a job that is somewhat getting closer to that brickwall. It functions extremely well right now... but where that job can go to without damaging what it's already in place? How Monk was before this rework was more or less what would happen.

    In short, in this kind of progression model, a rework will always be needed at some point, even if the job works well.
    A lot of jobs are approaching this, actually. They already admitted that summoner is at its brick wall right now too. But unlike monk, to bring it back to the topic, it isn't currently well beyond it's wall like monk was. I used to love monk... but after it got gutted, it's just kind of dull to play. Had to put it on the shelf until next expansion.
    (5)

  4. #4
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Bhearil View Post
    I really hope their phase of "make everything accesible" is over
    Yeah! When will MMO designers learn to stop making games accessible to players!?
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bhearil View Post
    In my case I really hope their phase of "make everything accesible" is over and start adding flavour to the jobs instead of more homogeneization

    Quote Originally Posted by Equitable_Remedy View Post
    Yeah! When will MMO designers learn to stop making games accessible to players!?
    There's a difference between having a reasonable difficulty curve to make learning a job feel comprehensible and enjoyable, with each step along that journey being accessible from the one before, and there being only a half-hour's worth of engagement in learning said job. For many, the appeal of a given job design comes through the job's learnable idiosyncrasies and interactions and the space and need for experimentation with those.

    Your retort here makes no more sense than to say that a traditional mystery novel (not a drama disguised as such) should have its theme and ending fully predictable from its first chapter. What would remain to either, then, with so little to actually engage with at a deeper level, is mere disproportionate length of shallow interaction -- a grind.
    (4)

  6. #6
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    Yeah! When will MMO designers learn to stop making games accessible to players!?
    Accessible as in reasonable PC requirements? Sure!
    Accessible as in "won't cause a seizure in epileptics"? Sure!
    Accessible as in "has an easy download and installation process"? Sure! (pls square get on that though the mog station is a mess)

    You're misunderstanding the type of accessibility issues people have with it.
    (5)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!