Really hope thats the case. In my case I really hope their phase of "make everything accesible" is over and start adding flavour to the jobs instead of more homogeneization


Really hope thats the case. In my case I really hope their phase of "make everything accesible" is over and start adding flavour to the jobs instead of more homogeneization
With Monks, probably... But then, several other jobs are going to hit brickwalls at some point.
The nature of XIV's progression system will lead to that sooner or later... let it be job mechanics that are a liability for a job's growth, or the number of rotational abilities getting to a certain point where there's too many buttons. I suppose Black Mage is a job that is somewhat getting closer to that brickwall. It functions extremely well right now... but where that job can go to without damaging what it's already in place? How Monk was before this rework was more or less what would happen.
In short, in this kind of progression model, a rework will always be needed at some point, even if the job works well.



A lot of jobs are approaching this, actually. They already admitted that summoner is at its brick wall right now too. But unlike monk, to bring it back to the topic, it isn't currently well beyond it's wall like monk was. I used to love monk... but after it got gutted, it's just kind of dull to play. Had to put it on the shelf until next expansion.With Monks, probably... But then, several other jobs are going to hit brickwalls at some point.
The nature of XIV's progression system will lead to that sooner or later... let it be job mechanics that are a liability for a job's growth, or the number of rotational abilities getting to a certain point where there's too many buttons. I suppose Black Mage is a job that is somewhat getting closer to that brickwall. It functions extremely well right now... but where that job can go to without damaging what it's already in place? How Monk was before this rework was more or less what would happen.
In short, in this kind of progression model, a rework will always be needed at some point, even if the job works well.
There's a difference between having a reasonable difficulty curve to make learning a job feel comprehensible and enjoyable, with each step along that journey being accessible from the one before, and there being only a half-hour's worth of engagement in learning said job. For many, the appeal of a given job design comes through the job's learnable idiosyncrasies and interactions and the space and need for experimentation with those.
Your retort here makes no more sense than to say that a traditional mystery novel (not a drama disguised as such) should have its theme and ending fully predictable from its first chapter. What would remain to either, then, with so little to actually engage with at a deeper level, is mere disproportionate length of shallow interaction -- a grind.



Accessible as in reasonable PC requirements? Sure!
Accessible as in "won't cause a seizure in epileptics"? Sure!
Accessible as in "has an easy download and installation process"? Sure! (pls square get on that though the mog station is a mess)
You're misunderstanding the type of accessibility issues people have with it.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
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