Quote Originally Posted by shao32 View Post
GNB like every job starting at such high levels suffer the problem of starting at lvl 60 wich is a desing philosophy i don't understand from SE, they wanted to players get in to it and progress with the story as soon as posible when the expansion starts and i can get that but creates a severe problem of ppl don't knowing what they are doing specially if they never tanked before since the skip the job learning progresion by slaping to the player to many skills on his face, GNB is not complex compared to most DPS and PLD is more complex than GNB right now and none of the tanks could match the dificulty of a DPS right now since all of them are pretty damm easy so i hope you understand the total lack of complexity of DRK bother me a lot, specially when the job on his peak wasnt really as hard as ppl try to make look at it and don't start at absurb leves like GNB or future sage and reaper.

The second issue i don't see it at all, if we cut the power slash combo wich DRK never use it outside from the opener from the begining the job still have a identity based on MP generation, Darkside upkeep as it consume you MP and the priority system on MP consumition and GCD finisher usage, none of them affected by the old enmity system and can be easily implemented with current braindead enmity system.
The only mechanic that could mean a problem is the parry mechanic and the procs based on it on reprisal and lowblow that locked DRK in the MT spot but still skyping them you still have the core of the DPS rotation and basically most of his Gameplay identity intact and ready to build on it.

In the end everything is comunication, when i say i want HW DRK back is a modernized version of the job without the stuff like power slash combo and parry mechanics on it since the enmity combo was redundant and the lost wont affect anything and the parry mechanics can be sustitued by new unique mechanics like a proper living shadow for example, it's not bring HW DRK entirely like it was on the current day and more like i want his core and Gameplay desing without the problem of the past, better and deeper job experience based on who it was and not on what other tank it is right now.
I feel bad because I understand your points but the problem SE has is they don't want severely underrepresented jobs. People are like water, they will always go the easiest path with most reward. Let's say drk becomes what you want in 6.0 but warrior stays relatively the same with huge damage, you end up in SB again where everyone is a warrior and only a small handful are even capable of playing drk optimally. I agree the class needs adjustments to make it non warrior and maybe that's coming. Every tank should feel very different and right now they all feel pretty different but there is a level of homogenization that I do not like either.