Well at contrary that current SHB DRK nobody really complained about DRK gameplay in the past in terms of gameplay identity and such, literally all complains was about numbers and to much DA and living dead bad, and to have to say it yes SB DRK required more skill and focus to don't mess up by overflowing your resources and using properly your skills at contrary that current DRK independent of how much you hated the DA spam, at least the job require you to think when you operate it.
Probably ppl would have been less critic if DRK rework make it diferent but still a unique job compared to the other tanks, i probably still play it, but they choise to make the bigest part of his gameplay be WAR carbon copy gameplay and he we are.

Every job in this game have to be unique and special, thats the reason we have new jobs, other wise we just have to stay with the original roster and should complain the devs are wasting to much developing time on that, DRK deserve to offer a unique gameplay experience like it did in the past like the rest of the jobs in this game.
And don't wanna sound rude but low skill players that just play tanks casually bcs whatever reason shouln't have to be a determinat point to make a job, if not then every job in this game should be made for 3yo, having one complex and advance tank doesnt hurt anyone bcs there is other choices for those who want something more easy like PLD in the past, it doesn't hurt anyone have more a complex tank like BLM is on DPS for example.