Quote Originally Posted by RinaB View Post
No it doesn't but gnb is a good example of a new job with plenty of buttons that most people are garbage at because "mah gunblade". The issue with old drk is that outside the 1% who master it, it's going to be a burden for most parties. The other issue is that old drk revolved around old class design and enmity. If you were to put old drk in the game now with current enmity design it would feel pointless and strange. I know you guys are asking for a unique experience for drk and that's fine but it may cause more unintended consequences.
GNB like every job starting at such high levels suffer the problem of starting at lvl 60 wich is a desing philosophy i don't understand from SE, they wanted to players get in to it and progress with the story as soon as posible when the expansion starts and i can get that but creates a severe problem of ppl don't knowing what they are doing specially if they never tanked before since the skip the job learning progresion by slaping to the player to many skills on his face, GNB is not complex compared to most DPS and PLD is more complex than GNB right now and none of the tanks could match the dificulty of a DPS right now since all of them are pretty damm easy so i hope you understand the total lack of complexity of DRK bother me a lot, specially when the job on his peak wasnt really as hard as ppl try to make look at it and don't start at absurb leves like GNB or future sage and reaper.

The second issue i don't see it at all, if we cut the power slash combo wich DRK never use it outside from the opener from the begining the job still have a identity based on MP generation, Darkside upkeep as it consume you MP and the priority system on MP consumition and GCD finisher usage, none of them affected by the old enmity system and can be easily implemented with current braindead enmity system.
The only mechanic that could mean a problem is the parry mechanic and the procs based on it on reprisal and lowblow that locked DRK in the MT spot but still skyping them you still have the core of the DPS rotation and basically most of his Gameplay identity intact and ready to build on it.

In the end everything is comunication, when i say i want HW DRK back is a modernized version of the job without the stuff like power slash combo and parry mechanics on it since the enmity combo was redundant and the lost wont affect anything and the parry mechanics can be sustitued by new unique mechanics like a proper living shadow for example, it's not bring HW DRK entirely like it was on the current day and more like i want his core and Gameplay desing without the problem of the past, better and deeper job experience based on who it was and not on what other tank it is right now.