God, this goes back to guns kill people thus they are bad and should be banned
Please stop blaming a tool for human behaviour. People suck accept it and move on.
God, this goes back to guns kill people thus they are bad and should be banned
Please stop blaming a tool for human behaviour. People suck accept it and move on.
Well, we don't exactly just hand out guns to everyone. There's background checks, waiting periods, carry and conceal permits. Tools can do a lot of damage in the wrong hands.
Maybe SE should force you to prove you're not an insecure sociopath before giving you a parser.![]()
Depends on where you are at. Waiting periods and permits aren't a thing here. Just don't be a felon. Anywho, the point remains the same. The game is toxic as is the community, giving console players a parser isn't going to change anything.Well, we don't exactly just hand out guns to everyone. There's background checks, waiting periods, carry and conceal permits. Tools can do a lot of damage in the wrong hands.
Maybe SE should force you to prove you're not an insecure sociopath before giving you a parser.
It's most likely a very small percentage of even the PC community that uses parsers. Being forced to get a 3rd party application from an unofficial, tenuously trustable distributor, knowing it could mess up your UI or have any number of unintended affects on your game that SE will never address, is off-putting. Right now parsers are inconvenient in this game, to say the least.
Going from a small percentage of the population using them to every random bipolar child in roulettes having one will make a difference. How much of a difference isn't something SE wants to roll the dice on.
Gonna go out there and state it's not tenuously trustable, I've been using said program for other games since it's inception. it was made for EQ2, and that's where I started using it.It's most likely a very small percentage of even the PC community that uses parsers. Being forced to get a 3rd party application from an unofficial, tenuously trustable distributor, knowing it could mess up your UI or have any number of unintended affects on your game that SE will never address, is off-putting. Right now parsers are inconvenient in this game, to say the least.
Going from a small percentage of the population using them to every random bipolar child in roulettes having one will make a difference. How much of a difference isn't something SE wants to roll the dice on.
I don't use it here, because I don't care enough to. Heck, I don't even use one in WoW. Sure, I'll go look at logs and stuff, but I'm not so bent on it that I need to know RIGHT NOW how bad/good I'm doing.
This is not an effective argument against personal parsers/grading in duties.Parsers are banned for a good reason.
The Square Enix team have stated in no uncertain terms that they are against them.
Parsers add to the toxicity and elitism in an online gaming world where there is already far too much of that.
They do not want to create a game environment where players are judged for not being "good enough" at video games. And the existence of parsers will naturally lead to a dire exacerbation of this problem.
I am extremely thankful that Square Enix have put their foot down on the issue of parsing.
Square Enix will not add parsing to Final Fantasy XIV. Do not use a parser, it is explicitly against TOS and you will be banned.
Imagine if SE removes numbers from each hit/skill :^).
They already do..? They already have the option and already use it.Yes yes yes to all of this.
It's all about performance based mentality vs entitlement mentality.
No matter how much time you have to play the game, anyone can improve if they have the right mindset. These players are called toxic elitists if they would like to have tools that would give them valuable information on how to improve.
Like it or not, high end content in this game is performance based, and requires everyone in the party to have good teamwork, knowledge of your class, and skill. If you don't want to play that kind of content, then don't. The choice is yours. But don't deny people tools that could help them improve. As a solution, I would suggest only savage and ultimate raids have the option to parse. That way would promote less toxic attitudes I think.
As a healer I completely agree that content becomes resident sleeper boring. How they thought removing half of our DPS kit would be fun in any way still blows my mind.
I mean, SE literally telling us 'No, you're not getting a parser, we don't want it.' isn't an argument, it is, as DPZ2 said, a statement of fact. These threads are beyond pointless because all it does is have the same names on this forum repeat the same arguments. You got a troll further up there, WoW, constantly egging on another user.. who keeps feeding the troll. This thread accomplishes nothing beyond that.
Last edited by Lanadra; 05-26-2021 at 02:47 AM.
The irony is those very same players don't consider what impact doing so would actually have. Nearly every guide maker raids, all rotation and theorycrafting is done by crafters and the crafting market is largely supported raiders. All in all, were the raid scene to crumble, you'd lose a pretty sizeable chunk of players not just raiders themselves. There's a reason MMOs still do this type of content.
You mean a calculator? That's literally all a parse is: numbers provided from the battle log calculated in real time. Without this data, none of our rotations would be possible. We'd also have no way of determining why we aren't clearing. In fact, it'd generally lead to more issues as DPS would be unfairly blamed for lacking healer or tank damage.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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