Quote Originally Posted by Awha View Post
That is the thing with the class dynamic in FFXIV and how encounters are designed having a weaker class per-se is not the end of the world if they maintain balance within their sub role especially with the removal of many of the specific class synergy.

Sure in Aion and other balance related class especially in games where someone cannot play every class on the same character and roughly no shared gear sets amongst sub groups it does create an environment that leads to much complaining about class balance.

Though I still say given the dynamic and game philosophy the devs have with class and encounter design it would not create some toxic black hole parsing has in other games. Sure it might foster an increased element of exclusion but I do not think it would be at the levels of other games.

Do you really think the community will look at how a game is design in that way? Will give you an example. Classic wow is pretty darn easy, players have gotten so much better and fight designs are basic. Yet, for the longest time Paladin players was laughed at, shunned from groups and guilds.


What I found is that once the tools become openly used, and able to be talked about among the players. It always be weaponize for asking for buffs, nerfs, and makes the end game community even more competitive. How do we know? It goes on right now in discord, and outside the game. The player base does not want that leaked into queue systems and non end game content.