Samurai's playstyle of building sen and then using them on cast-bar skills would've made a nice concept for a mystic knight. Hinganbana could've been thunder, midare could've been fire, maybe the AoE one would be like ice or something.
Samurai's playstyle of building sen and then using them on cast-bar skills would've made a nice concept for a mystic knight. Hinganbana could've been thunder, midare could've been fire, maybe the AoE one would be like ice or something.
Yeah there's plenty of ways to add a "battlemage" type job to the game that would be different in feel compared to what we already have.
One idea I had (originally for melee blu RIP) was for there to be a melee ability representing fire/ice/wind/earth/lightning/water and a system similar to the mudra one but as the job's primary mechanic. Different combos would trigger a certain attack and you could only use an element once per combo. Even limited to just 3 elements per combo would result in something like 120 combinations. Trim that down because this wouldn't be blu and I think it would still be a fun mechanic. If you ever played Legend of Legaia II then think of Maya.
Last edited by jon041065; 05-25-2021 at 08:42 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.