Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 63

Hybrid View

  1. #1
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    This is very timely and not at all premature.
    (3)

  2. #2
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Better start early Viera male supporters did not wait for the full release to voice their desires.
    (4)

  3. #3
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Still keen on my thought of borrowing from Type-0 and giving the mystic knight a whip sword. Make it a reverse Red-mage and have it stick with melee and have a damage phase where they have longer range (hop back optional to prevent hopping back off a platform when you want to do a DPS up phase.)
    (2)

  4. #4
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ChazNatlo View Post
    Still keen on my thought of borrowing from Type-0 and giving the mystic knight a whip sword. Make it a reverse Red-mage and have it stick with melee and have a damage phase where they have longer range (hop back optional to prevent hopping back off a platform when you want to do a DPS up phase.)
    Honestly segmented sword would be hella cool. Like each segment having runes to channel magic or stuff like that.
    (1)

  5. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I don't think the argument of overlap and redundancy was ever in question, as you have suggested. Rather, it was a question of how to differentiate two concepts that share similarities.

    Many people have theorized that a Mystic Knight, or any of its named variants, could still be implemented and feel functionally different from RDM. The biggest outlier has always been Time Mage, since many of its aspects are still too ingrained in AST to offer something most players would call unique. However, that isn't to say it couldn't be done, but that it would be harder.

    Theoretically, a Mystic Knight could functional similarly to a Monk and swap between Astral and Umbral stances and choose a corresponding element to attack with as a weapon skill. With skills like, Flametongue, Ice Brand, Liquid Steel, Spark Strike, whatever the Wind and Earth variants are, lol. But skills that indicate an elemental attack without casting a spell first.
    (4)
    Last edited by Eloah; 05-16-2021 at 05:50 AM.

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Eloah View Post
    I don't think the argument of overlap and redundancy was ever in question, as you have suggested. Rather, it was a question of how to differentiate two concepts that share similarities.

    Many people have theorized that a Mystic Knight, or any of its named variants, could still be implemented and feel functionally different from RDM. The biggest outlier has always been Time Mage, since many of its aspects are still too ingrained in AST to offer something most players would call unique. However, that isn't to say it couldn't be done, but that it would be harder.

    Theoretically, a Mystic Knight could functional similarly to a Monk and swap between Astral and Umbral stances and choose a corresponding element to attack with as a weapon skill. With skills like, Flametongue, Ice Brand, Liquid Steel, Spark Strike, whatever the Wind and Earth variants are, lol. But skills that indicate an elemental attack without casting a spell first.
    Yeah it'd be totally doable honestly. But I saw a few disaggreeing vehemently, saying that PLD was already the mystic knight x)
    (3)

  7. #7
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    566
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    I guess for 7.0 they may just do tank/healer. I mean we have a ton of DPS now, might be wise to take an expansion off. DPS are popular jobs, for sure but we can sit out one expansion.

    If they go tank, I'm expecting a hammer/mace class. Might as well make it XIV exclusive, and name it Templar.
    For Healer, huge demand for Geomancer and Chemist remains. Though ALC is a DoH, they can name it Salvemaker (ala Bravely Default) and have them use a wrist mounted slingshot as a weapon.
    (3)

  8. #8
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Tracewood View Post
    I guess for 7.0 they may just do tank/healer. I mean we have a ton of DPS now, might be wise to take an expansion off. DPS are popular jobs, for sure but we can sit out one expansion.

    If they go tank, I'm expecting a hammer/mace class. Might as well make it XIV exclusive, and name it Templar.
    For Healer, huge demand for Geomancer and Chemist remains. Though ALC is a DoH, they can name it Salvemaker (ala Bravely Default) and have them use a wrist mounted slingshot as a weapon.
    We just got a new healer though, I don't think one more will be added so soon after the healer roles have been reworked.

    But we're in the DPS thread, so let's focus on how a DPS Rune Fencer/Spellblade/Mystic Knight could work
    (3)

  9. #9
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Ok I'll start then.

    I was thinking of having a few spell-like "En-[spell]" abilities. Each with a casting time.
    Let's say: En-Fire I, En-Thunder I and En-Ice I.
    When using one it does damage to your target, and gives you a buff for the next 45 seconds (placeholder number, I am not as well versed into balancing etc as some of you).
    This buff will change how your weapon-skills interract with each other, or give them special properties.

    For example: En-Fire reduces your GCD and ability cooldown by 2% per weapon-skills performed during duration of the effet (to a maximum of, say, 15% reduction). At maximum stack it makes your next cast instant (so you can instantly cast your next En-spell).
    (0)

  10. #10
    Player
    AC9Breaker's Avatar
    Join Date
    Nov 2018
    Location
    Bastok
    Posts
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    Machinist Lv 90
    I recently finished watching Castlevania on Netflix and I think a character centered around Trevor Belmots fighting style would be cool. A whip class. DPS or Tank class. I think Richter Belmont in the later series was able to use magic too.
    (1)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast