With the way new summoner works, I feel like different "elemental blade" phases could work decently well.
Did you see stuff with new job mechanics or bosses that you think could work well in that job ?


With the way new summoner works, I feel like different "elemental blade" phases could work decently well.
Did you see stuff with new job mechanics or bosses that you think could work well in that job ?

Love this. Make it so, YoshiP.What would you like from it ? What makes you want this job ?
A classic melee job that fills the "elemental caster melee" niche that RDM currently doesn't.
What weapon do you think it would use?
Whipsword like Seven from Type-0. Would make for an interesting visuals and give us a "graceful melee" as opposed to the others. Able to use ability names like Flame tongue and Liquid Steel.
Which armor set would it wear ?
Scouting. This Rune Fencer outfit would be more like the original turbaned look, meaning a lot of cloth and masks. This would lend itself well to a sort of desert skirmisher style look that could work for NIN in terms of glamour.
What would its gameplay be like?
I'd like a "stance shift" job, where your actual gameplay is affected by which stance you're in, and you generally want to switch stances as often as possible. For example, say Rune Fencer has 4 elemental stances, Wind, Earth, Fire, Water (two astral, two umbral, all can easily be associated with the desert.) During Wind, your GCD is very fast and all of your attacks are positionals. During Earth (sand), your gcd is slow, but you will constantly need to double weave. During Fire, you have fast GCDs and need to weave oGCDs. During Water, your gcd is normal and you need both positionals and oGCDs. You can only swap from Astral to Umbral elements (Wind/Fire <->Earth/Water) and due to weaving, the over all pace of the job should be maintained through each stance. After swapping through all the elements, you get to unleash your ultimate attack and then start over form the beginning.


Those were pretty neat ideas.
Whipsword ala castlevania aria of sorrow would be funny. If the weapon modelers and the animators manage to pull it of it'd be pretty darn impressive.
I've been working on a job like this but it's on hiatus 'till I'm caught up on Endwalker. Posted it in another thread, may as well post here too.
Spellblade/Dervish
Weapon: Curved sword(s)
Theme: Buff your weapon with an element, attacking with it generates a resource which you use to summon and attack with a magical weapon of that element in your offhand.
Resources: 3 bars, 1 for each of the 3 elements you can buff your weapon with. Attacking with buffed weapon generates resource, attacking with a summoned offhand spends resource.
Elements: Wind, Water, and Lightning. Why? These 3 elements make a storm. Also it's different from the other jobs.
Flow & Feel: Playing this job would be like you're in control of a hurricane barreling down on your foes; a brutal, unrelenting, and unstoppable force of nature ripping to shreds anything and everything in your path.
Gameplay: I was trying to go for something like Genshin Impact where you swap between elements pretty frequently to create combos but that proved too messy so it's more about managing resources and cooldowns with just a little bit of element interaction. The main hand weapon has 9 base attacks that all combo into each other, each ability combos to and from two other abilities and they change based on which element you're using - 3 are totally different while the other 6 just have different animations (3 for extra resource gen, 3 for extra damage).
The offhand weapon would be controlled primarily with a single ogcd that mirrors most (not all) of your main hand attacks + some extra ogcds.
Signature attack: A whirlwind of all 3 elements where you keep hitting 3 abilities in succession to keep spinning.
Complexity: Similar to RDM but requires some memorization of a few different abilities that change based on element & their combos. Overall it's a pretty straightforward builder/spender.
Armor Type: Scouting. Flailing about with two swords sounds like a Dex job to me.


I wouldn't be surprised to have new jobs coming from Dalmasca or Thavnair. We had one short story about Zenos' former master being from that area who was all about imbuing his blade with magic, so who knows.
The water/wind/lightning magic theme is pretty neat too, I guess it could fit a Thavnair job since it seems like a region where storms would be pretty intense. Wouldn't fit so much for a dalmascan job, but for that we might end up with Judge lol.
I'd personnaly like it better in heavier armor, but I think it pretty likely that we'll get a new job sharing scouting gear.

I’d think we are due for a scouting job, yeah?

Most likely, though I wonder if it's yet another melee, while it's a popular type of DPS six would be too many... then again, maybe not? Though they did tease Beastmaster as the next limited job and they may end up using scouting gear.
I'd like to see a Witcher type job. Dual swords but also wields it's own mystic arts of magic. Have it an original job class name like "Rune Shaman (RUN)" or something.

Could do a ranged scouting. Beast master could play a lot like rangerMost likely, though I wonder if it's yet another melee, while it's a popular type of DPS six would be too many... then again, maybe not? Though they did tease Beastmaster as the next limited job and they may end up using scouting gear.
I'd like to see a Witcher type job. Dual swords but also wields it's own mystic arts of magic. Have it an original job class name like "Rune Shaman (RUN)" or something.


Yeah absolutely. That's just aesthetic preference lol.
I mean reaper is supposed to be using maiming gear but its job specific stuff are robes so well. I'd be happy with a scouting Mystic Knight. I guess it'd use dual sword fusing into a staff like Gabranth ? That'd be neat.


Well Rune Knight is kind of that, mixing sword and more "classic" type of spellcasting. Like a more melee focused Red Mage.
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