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  1. #1
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    What would you like from it ? What makes you want this job ?

    A classic melee job that fills the "elemental caster melee" niche that RDM currently doesn't.


    What weapon do you think it would use?

    Whipsword like Seven from Type-0. Would make for an interesting visuals and give us a "graceful melee" as opposed to the others. Able to use ability names like Flame tongue and Liquid Steel.


    Which armor set would it wear ?

    Scouting. This Rune Fencer outfit would be more like the original turbaned look, meaning a lot of cloth and masks. This would lend itself well to a sort of desert skirmisher style look that could work for NIN in terms of glamour.


    What would its gameplay be like?

    I'd like a "stance shift" job, where your actual gameplay is affected by which stance you're in, and you generally want to switch stances as often as possible. For example, say Rune Fencer has 4 elemental stances, Wind, Earth, Fire, Water (two astral, two umbral, all can easily be associated with the desert.) During Wind, your GCD is very fast and all of your attacks are positionals. During Earth (sand), your gcd is slow, but you will constantly need to double weave. During Fire, you have fast GCDs and need to weave oGCDs. During Water, your gcd is normal and you need both positionals and oGCDs. You can only swap from Astral to Umbral elements (Wind/Fire <->Earth/Water) and due to weaving, the over all pace of the job should be maintained through each stance. After swapping through all the elements, you get to unleash your ultimate attack and then start over form the beginning.
    (6)

  2. #2
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Atmaweapon510 View Post
    Cut
    This is exactly what I would like to see from an implementation of Mystic Knight / the second Scouting DPS. I had the exact same thoughts for just about every aspect. Everything just fits so well and it represents a weapon, fighting style, theme and aesthetic that is not already in the game, it doesn't step on the toes of any other jobs, and it gives us a second Scouting job that makes sense. The idea is so great I'm gonna end up being salty that they never implement it lol.
    (2)