


BLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.
Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.
Completely agree with that, been talking about MCH for 2 years so I won't elaborate.MCH: Add something we need to be a bit more reactive with; maybe an interplay between battery and heat?. Right now MCH is very straight forward. Boring between bursts like ninja, spammy bursts like WAR/DRK and painless mobility mean the job just feels shallow. Battery in particular barely feels like a mechanic. Wildfire also feels like a relic. AoE is even more simplistic, making dungeons a bore. Aesthetically, I am hoping for more gadgets.

Technically it wouldn't be all that different from Scathe currently, except it'd likely be actually useable and have a satisfying animation to go with itBLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.
Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.




You just described Xenoglossy. A GCD with no cast time, technically a 30 second cooldown and two charges... o.ôBLM is perfect so far, imagine a X charges GCD on a cooldown, Comet, that would allow the BLM to use a no-cast GCD while moving.
It would fit the ABC identity of mages while giving them a new QoL tool. It worked with Dashes and jumps.
Problem I see with this solution is that it would go against the idea of BLM always doing big cast to favor the mobility.



That's right, Xenoglossy evolved into taking this aspect. I don't play BLM so it was a worthless opinion.
Let's call this additional GCD "comet".
Comet could extend the fire phase at no cost, it could be the reverse of "Umbral Soul" but designed to help with mobile mechanics.
If that "help" amounts to completely eclipsing a role already held by another skill (e.g. Fire I), and thus amounts merely to less nuance/complexity along a more rigid pacing (the 30s CD), I'd rather pass.That's right, Xenoglossy evolved into taking this aspect. I don't play BLM so it was a worthless opinion.
Let's call this additional GCD "comet".
Comet could extend the fire phase at no cost, it could be the reverse of "Umbral Soul" but designed to help with mobile mechanics.
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