Quote Originally Posted by Jojoya View Post
The fundamental problem is that the number of houses available world wide is less than the number of players world wide, not to mention the supply of houses is static across all worlds while the player populations vary widely. Some JP worlds are in a decent position because there are 5,760 houses to share among their 6,500 active players (not every player wants a house, of course). Compare that to NA worlds with the same 5,760 houses to share between 15,000 players.

Your suggestion addresses nothing. It's just exchanging the Hello Kitty Band-aids for Teenage Mutant Turtle Band-aids. It doesn't matter how many tokens you've got if there is still no house to buy.
Right - to address the fundamental problem on the quantity of houses available not meeting the demand from the number of players seeking houses - this proposal makes acquiring a house an endgame activity. How many of the 15k NA players have cleared every alliance raid, normal raid, trial/ex trial, crafting challenges etc. Players would need to be endgame to acquire and this drastically reduces the drain on supply since the number of players who can clear the required hurdles is alot less.

Instead of housing as it is today - which all players feel they are entitled too once they have a few mil, housing becomes a goal that you are rewarded with after putting in the effort. It gives you something to work towards and feels good when you acquire it.