Proposal for housing credit system with the following features:
- equal opportunity housing availability based on the amount of effort players are putting into the game
- scale outpaces housing demand and ensures ample supply
Approach:
Players accumulate land use credits by a combination of crafting, combat and time, with the goal of ensuring players stay active to be rewarded. To discourage grinding or botting, this is capped daily, similar to the offline xp buff to balance casual and hardcore gamers.
Land use credits redeem for a small, medium or large land token. Instead of purchasing a lot and construction permit directly with gil, users purchase using tokens. Since increased player activity directly correlates to increased active number of subscribers (ref), the time to acquire a token has a net positive effect on subscriber income. This provides a control variable (average time to produce token) to correlate with the necessary hardware investment for increased housing.
FAQ:
Q: How is this any different than grinding for gil and how will this increase my chance of getting a home?
A: Take for example a group of 10 players who all start playing the game at the same time. In the current system, in a fresh server, the first of these players to reach the minimum gil requirements for land are likely (by some percentage) to purchase and build homes. Lets say the server can currently accommodate 1 home per 1 active players (my current math indicates this is true per yoshi-p on max 5k FF concurrent user per server divided by homes per area * areas ~50*30*5~6k). In the current system, each of these players are eligible. This idea of land for every one active player causes shortages when exceptions occur and inactive players are granted land for extended periods. By creating a higher barrier for entry which is not purely monetary and instead is merit based; obtaining a house becomes a rare, challenging and rewarding accomplishment.
Q: There are alot of assertions and guesswork in the math and statistics. How can we have confidence this would actually work?
A: Even if I had access to the raw data to do the math, there would be alot of guesswork because the system is built on human behavior and we have yet to create a universal economics model to account for all human behaviors (or if you have, you are working on wall street/HK and keeping it to yourself). One of the ways we can test if players will like new ideas is A/B testing. For example, launch a new server with some incentive such as gained XP but at the caveat that housing uses an experimental system. If the experiment is successful on this server, you have gained hard data on the value proposition.
Q: What about FC homes?
A: One simple solution using this approach is to require N members to provide tokens for the FC home purchase. All members providing tokens could use a system similar to the one for forming the FC which required multiple signatures to create it.