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  1. #1
    Player
    sharlim's Avatar
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    Sharlim Crendall
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    Diabolos
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    Ninja Lv 80
    Quote Originally Posted by Divinemights View Post
    Not only your idea is unpractical and encourage botting; you don't understand the fundamental issue is supply (hardware servers) is unable to meet the demand (rapid player base growth)

    New players will never be able to get a house because they will never be able to compete with old players; therefore, no, not a great idea
    This idea addresses the fundamental problem, in this case the economics priciple is price elasticity of demand.
    "Price elasticity of demand is a measurement of the change in consumption of a product in relation to a change in its price."

    When you make the good or service more expensive (more difficult to attain), then the supply available is not consumed as quickly (with variable coeffecient for luxury goods). When new housing is released in Ishgard, in the current system, to your point, new players will have less chance of attaining unless they have the minimum gil necessary and/or already have a home (assuming the transfer mechanic will still be in place). If all players at the time of release needed to complete some set of "hunt/craft/X logs" with diminishing returns outside of the "offline xp" buff, the resulting purchase tokens will have a competitive rush where all players have an opportunity to attain it.

    This is not an impractical idea since it applies the same token approach to housing that we already have for weekly gathering and raiding rewards. It doesn't encourage botting unless you have a bot that you can do all of your crafting/gathering/combat for you, in which case, you will have the same chance as someone who is not botting due to the offline xp buff which discourages continuous back-to-back grinding.
    (0)
    Last edited by sharlim; 05-19-2021 at 10:24 AM.

  2. #2
    Player
    Divinemights's Avatar
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    Altria Pendragons
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    Leviathan
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    Ninja Lv 100
    Quote Originally Posted by sharlim View Post
    This idea addresses the fundamental problem, in this case the economics priciple is price elasticity of demand.
    "Price elasticity of demand is a measurement of the change in consumption of a product in relation to a change in its price."
    For one, your idea only encourages botting resulting much negative impacts on entire FF14 as whole.
    Second and most important of all, FF14 house issue is result of supply (sever hardware) is unable to meet demand (player base growth)
    Issue was never how you obtain a plot.
    (4)

  3. #3
    Player
    sharlim's Avatar
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    Sharlim Crendall
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    Diabolos
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    Quote Originally Posted by Divinemights View Post
    For one, your idea only encourages botting resulting much negative impacts on entire FF14 as whole.
    Second and most important of all, FF14 house issue is result of supply (sever hardware) is unable to meet demand (player base growth)
    Issue was never how you obtain a plot.
    Does it encourage botting more than a new set of trials or crafting/grinding quests?

    re: housing supply see response to Jojoya below on how this approach increases the price to balance the demand (player base growth) to meet the supply (server hardware)
    https://www.investopedia.com/ask/ans...ect-prices.asp
    (1)
    Last edited by sharlim; 05-22-2021 at 10:25 AM.

  4. #4
    Player
    Divinemights's Avatar
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    Quote Originally Posted by sharlim View Post
    Does it encourage botting more than a new set of trials or crafting/grinding quests?

    re: housing supply see response to Jojoya below on how this approach increases the price to balance the demand (player base growth) to meet the supply (server hardware)
    https://www.investopedia.com/ask/ans...ect-prices.asp
    Do you even realize how absurd that idea is and the consequence that costing this game.
    Not mention it not only encourage more botting and it will also encourages people to buy clear from RMT group
    You are just going to destroy the community and turned this game into unofficial pay to win
    Why am I saying that?
    It is simple, non raider is the majority for mmorpg
    We don’t need another credit system
    FC credit already proven it does nothing
    (2)

  5. #5
    Player
    sharlim's Avatar
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    Sharlim Crendall
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    Diabolos
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    Ninja Lv 80
    Quote Originally Posted by Divinemights View Post
    Do you even realize how absurd that idea is and the consequence that costing this game.
    Not mention it not only encourage more botting and it will also encourages people to buy clear from RMT group
    You are just going to destroy the community and turned this game into unofficial pay to win
    Why am I saying that?
    It is simple, non raider is the majority for mmorpg
    We don’t need another credit system
    FC credit already proven it does nothing
    Lots to respond to in this blurb. Will try to extrapolate your main points:
    1. feeling that this idea will make the game worse, with specific example of encouraging RMT
    2. non-raiders are majority and this proposal does not cater to the majority
    3. credit(s) system(s) already exists (GC/FC) and are not useful

    For 1 - any activity in the game which is easily repeated can be botted. This credit/token system I am proposing does add potentially another system with some inherent repeatable nature since I propose crafting is one way to get points/credits/tokens, and I've even heard of raiding bots also. The only options I see to solve this are to remove/replace/do not add any new systems which are easily repeatable or come up with a new system.

    For 2 - raiding would be one way to get the "housing points/credits/tokens". If you've played a game which has a graph/node/tree based skill system, this is how I imagine this, where you can reach equivalent nodes through multiple means - such as crafting or combat - so you are not forced into one particular activity.

    For 3 - I think the existing GC and/or FC credit system could potentially be a part of this proposed system. Open to any ideas here. The existing system is so intertwined with other resources and activities though that I think a new credit/token would be simpler to implement rather than overhaul the existing one, and maybe phase it out over time.
    (1)

  6. #6
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by sharlim View Post
    This idea addresses the fundamental problem.
    The fundamental problem is that the number of houses available world wide is less than the number of players world wide, not to mention the supply of houses is static across all worlds while the player populations vary widely. Some JP worlds are in a decent position because there are 5,760 houses to share among their 6,500 active players (not every player wants a house, of course). Compare that to NA worlds with the same 5,760 houses to share between 15,000 players.

    Your suggestion addresses nothing. It's just exchanging the Hello Kitty Band-aids for Teenage Mutant Turtle Band-aids. It doesn't matter how many tokens you've got if there is still no house to buy.
    (7)

  7. #7
    Player
    sharlim's Avatar
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    Sharlim Crendall
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    Diabolos
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    Ninja Lv 80
    Quote Originally Posted by Jojoya View Post
    The fundamental problem is that the number of houses available world wide is less than the number of players world wide, not to mention the supply of houses is static across all worlds while the player populations vary widely. Some JP worlds are in a decent position because there are 5,760 houses to share among their 6,500 active players (not every player wants a house, of course). Compare that to NA worlds with the same 5,760 houses to share between 15,000 players.

    Your suggestion addresses nothing. It's just exchanging the Hello Kitty Band-aids for Teenage Mutant Turtle Band-aids. It doesn't matter how many tokens you've got if there is still no house to buy.
    Right - to address the fundamental problem on the quantity of houses available not meeting the demand from the number of players seeking houses - this proposal makes acquiring a house an endgame activity. How many of the 15k NA players have cleared every alliance raid, normal raid, trial/ex trial, crafting challenges etc. Players would need to be endgame to acquire and this drastically reduces the drain on supply since the number of players who can clear the required hurdles is alot less.

    Instead of housing as it is today - which all players feel they are entitled too once they have a few mil, housing becomes a goal that you are rewarded with after putting in the effort. It gives you something to work towards and feels good when you acquire it.
    (1)

  8. #8
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Quote Originally Posted by sharlim View Post
    Right - to address the fundamental problem on the quantity of houses available not meeting the demand from the number of players seeking houses - this proposal makes acquiring a house an endgame activity. How many of the 15k NA players have cleared every alliance raid, normal raid, trial/ex trial, crafting challenges etc. Players would need to be endgame to acquire and this drastically reduces the drain on supply since the number of players who can clear the required hurdles is alot less.

    Instead of housing as it is today - which all players feel they are entitled too once they have a few mil, housing becomes a goal that you are rewarded with after putting in the effort. It gives you something to work towards and feels good when you acquire it.
    Why should any player be forced into specific end game activity just to have a chance to enjoy a house, which has nothing to do with combat? That makes no sense.

    In the end, we're all paying the same subscription fee to get access to the content we specifically enjoy. Telling a customer that they are less deserving of the product they enjoy because they don't pay all of your other products and/or don't spend all of their money with your company is a good way to lose customers completely.

    SE has already set requirements to be eligible to own property. Reach level 50 and obtain the rank of Second Lietenant with your chosen Grand Company. Adding in additional requirements, especially one that relies heavily on time investment, is not only necessary it is unhealthy for both the player and for the game.
    (4)
    Last edited by Jojoya; 05-22-2021 at 03:29 PM.

  9. #9
    Player
    sharlim's Avatar
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    Sharlim Crendall
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    Diabolos
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    Ninja Lv 80
    Quote Originally Posted by Jojoya View Post
    Why should any player be forced into specific end game activity just to have a chance to enjoy a house, which has nothing to do with combat? That makes no sense.

    In the end, we're all paying the same subscription fee to get access to the content we specifically enjoy. Telling a customer that they are less deserving of the product they enjoy because they don't pay all of your other products and/or don't spend all of their money with your company is a good way to lose customers completely.

    SE has already set requirements to be eligible to own property. Reach level 50 and obtain the rank of Second Lietenant with your chosen Grand Company. Adding in additional requirements, especially one that relies heavily on time investment, is not only necessary it is unhealthy for both the player and for the game.
    To your point, there are already requirements in place - level 50 and 2nd LT with GC. One of my core arguments is this requirement is outdated and has not scaled with the game and should be raised.

    I completely argee on the potential impact of your counterargument; the introduction of the housing credit/token system I am proposing would make housing less accessible to all players. SE has done a pretty good at this though in other regards. For example, you can reach essentially max ilvl now through multiple means - crafting, bozjan and raiding. IMO it would be bad for players to be required to do some specific content they are not interested in - but if there were multiple paths - then it becomes similar to attaining endgame mounts and/or endgame gear.

    This fits into the existing flow how we invest our time into the game already. Imagine an endgame "housing points tree/nodes", where maybe combat oriented players get different options than crafters, etc. Players who love to complete everything are then given another level of depth. There was a classic secret of mana game that did something like this and I loved spending hours developing the different areas. Stardew Valley is another modern example, though this level of complexity may start to overlap with instance based housing.
    (0)