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  1. #9
    Player
    sharlim's Avatar
    Join Date
    May 2021
    Posts
    27
    Character
    Sharlim Crendall
    World
    Diabolos
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Divinemights View Post
    Not only your idea is unpractical and encourage botting; you don't understand the fundamental issue is supply (hardware servers) is unable to meet the demand (rapid player base growth)

    New players will never be able to get a house because they will never be able to compete with old players; therefore, no, not a great idea
    This idea addresses the fundamental problem, in this case the economics priciple is price elasticity of demand.
    "Price elasticity of demand is a measurement of the change in consumption of a product in relation to a change in its price."

    When you make the good or service more expensive (more difficult to attain), then the supply available is not consumed as quickly (with variable coeffecient for luxury goods). When new housing is released in Ishgard, in the current system, to your point, new players will have less chance of attaining unless they have the minimum gil necessary and/or already have a home (assuming the transfer mechanic will still be in place). If all players at the time of release needed to complete some set of "hunt/craft/X logs" with diminishing returns outside of the "offline xp" buff, the resulting purchase tokens will have a competitive rush where all players have an opportunity to attain it.

    This is not an impractical idea since it applies the same token approach to housing that we already have for weekly gathering and raiding rewards. It doesn't encourage botting unless you have a bot that you can do all of your crafting/gathering/combat for you, in which case, you will have the same chance as someone who is not botting due to the offline xp buff which discourages continuous back-to-back grinding.
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    Last edited by sharlim; 05-19-2021 at 10:24 AM.