Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 108
  1. #21
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Arkdra View Post
    I'm hyped as hell but the trailer didn't show much. 3 basic green combo hits (and it wasn't even a 3 hit combo, it was 1-2 a few times and then a random 1-off but it definitely wasn't the same as the other 2 hits). The voidsent popped up to do the same attack twice and it looked like an ogcd based on how it was clipped by a gcd attack the second time they used it. A self-buff that changed their appearance and let them spam an attack.

    So then, from what was shown, I am going to guess that Reaper will fill a bar. Once the bar fills, they can trigger beastmode which will change their basic attacks up a bit for the duration. That would make it different from the other melee dps while also being vaguely similar to dragoon (build eyes to get into nastrond phase) so that sets up a niche for the maiming archetype. I also think this mode will get a deathflare/confiteor style ender.

    Alternately, beastmode just lets you spam that 1 attack like fell cleave or bloodspiller and I will nope out of this boring job.

    I think this also means they will have a relatively simple combo flow, because doubling up on animation work is hard. Like, 1-2-3-4-5 or maybe 1-2-3 then 1-4-5. Or maybe 1-2-3, 1-2-4, 1-2-5. Along these lines I think the voidsent is going to fill the same role as jumps do for the drg, so we'll get like 4 or 5 sorta low cd ogcd's to spam, since lots of ogcd's is kind of drg's thing (and it has to be because their gcd is so slow). I also do not expect reaper to get a speed increasse.

    I will guess they get 2 positionals. I will also guess they get 2 dots, 1 long duration and 1 short. With the long being it's own gcd and the short being a the combo ender that compels you to alternate combo's.
    I think they stated in one of the earlier reveals that is a "slow" atack kind of job. For what i have seen looks like is gonna be Dragoon 2.0 with voidsents instead of dragon related stuff. Heck the red mode already makes me remember the Dragoon burst phase.

    Fingers crossed they make a fun, dynamic gameplay and dont just copy paste Dragoon mechanics with different animations
    (1)

  2. #22
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagiusNecros View Post
    I hope it's fastpaced and not super reliant on positionals.
    For the positional we can take an educated guess
    we currently have 4 melee with a different amount of positional


    MNK has a positional on all his skill, so 100% positional
    NIN has a positional on every third combo, if we take into account the mudra we probably hit something akin to 25% gcd are positional. However 80% of that 25% is "behind".
    Even by ignoring Armor Crush position you'd only fail 1 positional every 30s. So not a lot considering the quick gcd. Therefor I would consider NIN to have a "low positional requirement"

    DRG has what we would consider a long streak of 10gcd for the double combo, 5 of which are positional and 2 having a double value to unlock Raiden Thrust.
    So DRG has 50% positional with 2 having a double value, so we can litterally raise the number of pos to "7" in term of value, so 70% positional.

    SAM in order to get 3 sen must do 8 gcd, 2 of which are positional. ignoring Meikyou and other subtelty, we can say it has 25% positional

    Therefor we have 3 ranking of position

    Very high (100%) : MNK
    Medium (75%) : DRG
    Low (25%) : NIN/SAM

    From there we can make an educated guess depending on wether or not they want (or not) to have variety with positional. If they don't care, what follow doesn't matter obviously.
    We have 2 slots available, "Medium" and "High". If I were developping the job, I would put it in medium to put in on par (or slightly less) than DRG.
    My reasoning would be, positional are a core part of the MNK job. Anyone who's played MNK knows it is "the positional job", if you don't like positional, don't touch (for the same reason that if you don't like long cast, don't play BLM).
    By giving it a medium amount of positional, I would also play it safe as I wouldn't rub in the wrong way positional lovers/haters.
    Those who enjoy positional, would still be satisfied as it's still more than NIN/SAM (but not as much as MNK)
    Those who do not enjoy positionals would be glad that it is not as intensive as MNK. (but not as low as NIN/SAM)

    I think most melee players are somewhere in the middle range in term of liking/hating of positional, most melee (from what I've gathered from reading forums) do like positional, but not to the point of having one on every single gcd.

    So that's my guess. Around the same as DRG and probably slightly less. But more than NIN/SAM

    Obviously, this is 100% pure speculation, they could have gone with a totally different priority, vision for the job or simply didn't even care nor take into account the amount of positional each job has (which would be very disapointing imo)

    In term of pace, usually jobs with Scyth have always been faster, however if we do the same thing as the above but for speed, we have

    Fast : MNK / NIN
    Slow : DRG

    With SAM being able to be both fast and slow. However most SAM play it fast with a lot of SS.

    Therefor only 1 melee has a "slow" gcd. Therefor, if again I were concerned with gcd variety, I would go for a slow hard hitting job. But who knows :3
    (1)

  3. #23
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    That pet and forced black robes during burst kinda feels like they were out of ideas and made the most generic and boring things possible. Lets hope gameplay itself is fun.
    (2)

  4. #24
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    The forced black robe kind of makes it feel like it should wear striking or scouting gear to begin with honestly. This doesn't look like a job that is supposed to wear heavy armor.
    (2)

  5. #25
    Player
    Karl0217's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    167
    Character
    Koh'a Ganajai
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cetek14 View Post
    That pet and forced black robes during burst kinda feels like they were out of ideas and made the most generic and boring things possible. Lets hope gameplay itself is fun.
    It is not even a real pet but an off-global-cooldown attack like DRK's Living Shadow that you fire off when charged and then pretty much forget about until it recharges. You can tell because they clipped a global-cooldown attack one of the times they used it. Probably has the same fill the bar and then wait a minute or two after use to do it again implementation as Living Shadow does.
    (1)

  6. #26
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    909
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    This is the DRK from XI I wanted (dps wise). So I'm all in on Reaper! Also, 3 letter job name? RPR? Or REP?
    (2)

  7. #27
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Here is my 2 cents:

    Using the pet has a hefty MP cost (voidsents feed of aether after all, and it's likely part of the pact to summon it). "Feeding" it builds up a ressouce/gauge to trigger the fusion.
    You have to use your scythe to "reap" MP from ennemies and keep yours up as much as possible to keep the pet fed and beeing able to call upon it.
    (0)

  8. #28
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    More lore speculation than anything, but a lot of the design around the Avatar and it's spell effects looks a lot like Hades... could there be anything Amaurotine about it?
    And if Zenos is also a Reaper, what does his Avatar look like? What Voidsent did he make a pact with? ...is that Anima?

    Edit: Oh! Oh! Could the Avatar be our shard from the Thirteenth?
    (1)
    Last edited by Seraphor; 05-16-2021 at 03:02 AM.

  9. #29
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kalaam View Post
    Here is my 2 cents:

    Using the pet has a hefty MP cost (voidsents feed of aether after all, and it's likely part of the pact to summon it). "Feeding" it builds up a ressouce/gauge to trigger the fusion.
    You have to use your scythe to "reap" MP from ennemies and keep yours up as much as possible to keep the pet fed and beeing able to call upon it.
    MP management would make sense I suppose since the other darkness themed job does it. And the lore bits you mentioned line up too.
    (0)

  10. #30
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Elkanah View Post
    This is the DRK from XI I wanted (dps wise). So I'm all in on Reaper! Also, 3 letter job name? RPR? Or REP?
    Drk main from ffxi as well here so I’m all in on Reaper.

    I am one of those people that despises positional attacks and wants them scrapped entirely. It’s why my chosen melee dps is nin. Since I spend most of my time sitting behind the enemy I only need to move occasionally for armor crush and don’t have to worry about a positional attack most of the time.

    For Reaper my dream setup is absolutely no positional attacks at all, ever, for as long as the job exists. But if it must have them, no more than 1-2.
    (1)

Page 3 of 11 FirstFirst 1 2 3 4 5 ... LastLast