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  1. #61
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Not necessarily SMN but I wish there was a job with a lot more DoT stacking emphasis.
    IDK I just find super satisfying to keep like 4~5 DoTs active.
    (0)

  2. #62
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,911
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I hope Scholar gets some love, class is fun when playing with another healer in the group, but solo healing feels weak.

    If SE is going to ruin the healers, I atleast hope Sage is fun.
    (1)

  3. #63
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    I would want healers to be the buffers and debuffers they are meant to be and have more than 2 main dps options from lvl 4 to lvl 90.

    DPS need to lose Feint (physical), Addle (Magical), and Tactician/Troubador/Shield Samba (Overall mitigation) and and be given to healers as role abilities in Protect, Shell, and Bravery. DPS hardly ever use those abilities to begin with.

    With healers possibly losing Repose, and Rescue.

    Quote Originally Posted by ReynTime View Post
    Not necessarily SMN but I wish there was a job with a lot more DoT stacking emphasis.
    IDK I just find super satisfying to keep like 4~5 DoTs active.
    SE has moved away from DoTs specifically because there can only be so many dots on a mob, otherwise they won't be applied.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #64
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Deceptus View Post
    With healers possibly losing Repose, and Rescue.
    Alas, unless they want to change the Healer Role Quests, we're stuck with Repose.
    (5)

  5. #65
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Idk but i want https://youtu.be/hPhXqKCrGN0
    Game play for dark knight and
    Castlevania death for the mele dps
    (0)

  6. #66
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Wasselin View Post
    I think WHM will get Holyja, Arise, and Faith.
    Can Holyja be an oGCD on a 55 second cooldown instead of a direct upgrade to Holy and also use 1.0's Holy animation?
    (0)

  7. #67
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ilenya View Post
    Alas, unless they want to change the Healer Role Quests, we're stuck with Repose.
    Still boggles my mind Repose became a role action just for that single quest. If it was at least an aoe effect like BLM's Sleep it'd be worth something, but as is it's barely any better than Fluid Aura.
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  8. #68
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Allegor View Post
    Still boggles my mind Repose became a role action just for that single quest. If it was at least an aoe effect like BLM's Sleep it'd be worth something, but as is it's barely any better than Fluid Aura.
    Yeah. I mean I could maybe understand it as a caster role action, casters are squishy and often have to deal with cast times, though they have varying degrees of being able to mitigate that. So I could maybe see it at least being useful for solo questing if you accidentally agro something extra etc. But then you're a healer and can probably easily just heal through that anyway.

    Maybe they just kept it around for the sake of padding healer role actions?
    (0)

  9. #69
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    DPS need to lose Feint (physical), Addle (Magical), and Tactician/Troubador/Shield Samba (Overall mitigation) and and be given to healers as role abilities in Protect, Shell, and Bravery. DPS hardly ever use those abilities to begin with.
    Well now this just simply isn't true.. Those tools get used all the time.
    (5)

  10. #70
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Deceptus View Post
    DPS need to lose Feint (physical), Addle (Magical), and Tactician/Troubador/Shield Samba (Overall mitigation) and and be given to healers as role abilities in Protect, Shell, and Bravery. DPS hardly ever use those abilities to begin with.
    *Bad DPS hardly ever use those abilities to begin with.
    (6)

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