Not necessarily SMN but I wish there was a job with a lot more DoT stacking emphasis.
IDK I just find super satisfying to keep like 4~5 DoTs active.
Not necessarily SMN but I wish there was a job with a lot more DoT stacking emphasis.
IDK I just find super satisfying to keep like 4~5 DoTs active.
I hope Scholar gets some love, class is fun when playing with another healer in the group, but solo healing feels weak.
If SE is going to ruin the healers, I atleast hope Sage is fun.
I would want healers to be the buffers and debuffers they are meant to be and have more than 2 main dps options from lvl 4 to lvl 90.
DPS need to lose Feint (physical), Addle (Magical), and Tactician/Troubador/Shield Samba (Overall mitigation) and and be given to healers as role abilities in Protect, Shell, and Bravery. DPS hardly ever use those abilities to begin with.
With healers possibly losing Repose, and Rescue.
SE has moved away from DoTs specifically because there can only be so many dots on a mob, otherwise they won't be applied.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Idk but i want https://youtu.be/hPhXqKCrGN0
Game play for dark knight and
Castlevania death for the mele dps
Still boggles my mind Repose became a role action just for that single quest. If it was at least an aoe effect like BLM's Sleep it'd be worth something, but as is it's barely any better than Fluid Aura.
Yeah. I mean I could maybe understand it as a caster role action, casters are squishy and often have to deal with cast times, though they have varying degrees of being able to mitigate that. So I could maybe see it at least being useful for solo questing if you accidentally agro something extra etc. But then you're a healer and can probably easily just heal through that anyway.
Maybe they just kept it around for the sake of padding healer role actions?
Well now this just simply isn't true.. Those tools get used all the time.
*Bad DPS hardly ever use those abilities to begin with.
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