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  1. #1
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Lucana Wyght
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Allegor View Post
    Still boggles my mind Repose became a role action just for that single quest. If it was at least an aoe effect like BLM's Sleep it'd be worth something, but as is it's barely any better than Fluid Aura.
    Yeah. I mean I could maybe understand it as a caster role action, casters are squishy and often have to deal with cast times, though they have varying degrees of being able to mitigate that. So I could maybe see it at least being useful for solo questing if you accidentally agro something extra etc. But then you're a healer and can probably easily just heal through that anyway.

    Maybe they just kept it around for the sake of padding healer role actions?
    (0)

  2. #2
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    DPS need to lose Feint (physical), Addle (Magical), and Tactician/Troubador/Shield Samba (Overall mitigation) and and be given to healers as role abilities in Protect, Shell, and Bravery. DPS hardly ever use those abilities to begin with.
    Well now this just simply isn't true.. Those tools get used all the time.
    (5)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Deceptus View Post
    DPS need to lose Feint (physical), Addle (Magical), and Tactician/Troubador/Shield Samba (Overall mitigation) and and be given to healers as role abilities in Protect, Shell, and Bravery. DPS hardly ever use those abilities to begin with.
    *Bad DPS hardly ever use those abilities to begin with.
    (6)

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ItMe View Post
    *Bad DPS hardly ever use those abilities to begin with.
    While true, most DPS say "It doesn't increase my dps, therefore it's irrelevant"
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Deceptus View Post
    While true, most DPS say "It doesn't increase my dps, therefore it's irrelevant"
    They're OGCDs that don't make you lose your DPS, so those people are just lazy.
    (4)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ItMe View Post
    *Bad DPS hardly ever use those abilities to begin with.
    That person must have been thinking about normal content, where those are irrelevant unless you have really poor healers. I love those abilities tbh
    (0)

  7. #7
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Idk but i want https://youtu.be/hPhXqKCrGN0
    Game play for dark knight and
    Castlevania death for the mele dps
    (0)

  8. #8
    Player
    Provoke's Avatar
    Join Date
    Mar 2014
    Posts
    133
    Character
    Narcissus Arcanum
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Paladin needs more mitigation.
    (1)

  9. #9
    Player
    AlexWard's Avatar
    Join Date
    Jul 2021
    Posts
    9
    Character
    Alex Ward
    World
    Lich
    Main Class
    Archer Lv 2
    Archer/Bard major changes I want to see in Endwalker:
    1. Make it be able to compete in dps/contribution with other classes, right now you could drop any support class in favour of a pure dps and nobody will ever notice a difference.
    2. Add Ranger stone, I would love to see a pure ranged dps that uses a bow. Machinist does not count.

    Some minor changes:
    1. Having to hit songs at exact 30 seconds intervals feels too much, instead, I would like to be able to cast all 3 songs at once, rotating through buffs does not feel natural whatsoever. (I played another pretty old MMO and there was a class that also had song buffs that lasted 2 minutes and you could keep them up all at once, it was amazing, I believe it works the same way until today and nobody ever complained).
    2. Dot spread ability.
    3. Add Bloodletter charges similar to pitch perfect.
    (0)

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,682
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AlexWard View Post
    Archer/Bard major changes I want to see in Endwalker:
    1. Make it be able to compete in dps/contribution with other classes, right now you could drop any support class in favour of a pure dps and nobody will ever notice a difference.
    This is simply untrue. Bard is entirely on point with Machinist, the only job it'll ever compete with is the "selfish" category. If you meant you could drop the physical Range entirely, the party bonus prevents that as it's significant enough of a loss you'll never want to drop any of the physical Range from a comp.

    Quote Originally Posted by AlexWard View Post
    2. Add Ranger stone, I would love to see a pure ranged dps that uses a bow. Machinist does not count.
    This will never happen. The dev team has outright stated they have no interest in branching jobs, and in fact, regret ever attempting it with Scholar and Summoner due to the balancing issues it caused. They'd rather make an entirely new job. Furthermore, ShB's iteration of Bard is essentially Ranger in all but name at this point.

    Quote Originally Posted by AlexWard View Post
    Some minor changes:
    1. Having to hit songs at exact 30 seconds intervals feels too much, instead, I would like to be able to cast all 3 songs at once, rotating through buffs does not feel natural whatsoever. (I played another pretty old MMO and there was a class that also had song buffs that lasted 2 minutes and you could keep them up all at once, it was amazing, I believe it works the same way until today and nobody ever complained).
    This more or less turns Bard into Ranger while completely destroying its whole gimmick. Wanderer's and Mage's function very differently. You couldn't simply press them both and have the job still play the way it does now. Not to mention, the songs used to be "utility" back in Heavensward. They were hated since you hardly ever bothered to press them.

    Now a "super song" on say, a 180s, could be neat. But not something permanent.
    (2)
    Last edited by ForteNightshade; 09-05-2021 at 04:08 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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