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  1. #41
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    What I want to see:

    Classes

    BRD overhaul
    DRK overhaul
    MNK overhaul/revisited
    SMN trim??? idk what this class needs tbh
    MCH revisited

    As far as roles go, Healer and Tank need to be looked at. Badly

    What I am near 100% sure is going to happen:

    DRK/BRD/MNK little to no changes that addresses player issues
    AST removal of Noct sect and becomes a WHM clone
    SCH left in the dust as SGE takes it place
    WHM ...who again?

    SGE will either be one of two things:

    1. It'll either have everything healers want (cause new job) making everyone play it because it great while also hating every aspect of it because to get what we finally wanted we had to destroy 3 jobs (on top of having people ignore the wishes of WHM/AST/SCH for their jobs to be better cause "just play SGE")

    2. It isn't GNB or DNC, it's a healer, so it gets to suffer the same treatment (or worse!) and be a 2-1-1-1-1-1-1-1-1 occasional heals spammer
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #42
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    SMN seems to be a safe bet to be getting a major overhaul.
    AST is going to get butchered (again) to become an exclusively reactive healer.
    I'm betting PLD will have its utility cut back because XIV team seems to hate letting jobs have situational actions or feel too different to others in the same role.
    DRG and BLM will be simplified because heaven forbid you have a DPS job that has a higher skill ceiling than average to maintain good damage.

    What I want doesn't matter. Because I like situational utility actions, I liked when healers had stuff like protect and stoneskin, I liked when enmity management was a thing all roles had to work together for, and I liked things like cleric stance. I wanted complexity and active party synergy, not even more simplification and repetition to the flow of actions. I wanted the so promised system that rewards effort and innovation. The "effort" required keeps getting toned down every expansion. And the "innovation" hasn't been seen in over 7 years.
    So naturally, I'm going against the tide here. That's the opposite of what they want to do with the game's combat.
    (1)
    Last edited by ReynTime; 05-13-2021 at 09:20 PM.

  3. #43
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    I hope every job gets more "complicated" or flexibles because some rotations at 80 are extremely boring.

    Of course Monk, literally unplayable.
    (1)

  4. #44
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Warrior is going to get another fell cleave.
    (1)

  5. #45
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,785
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    What I would like to see, is shield healers get specific shield types or separate shields so that when SCH and Sage or SCH+SCH are in a party they aren't overwriting each other.
    I feel it would be nice so that in groups folks didnt have to worry if they were paired with another shield healer. Pure healers dont have to worry about this.. so it seems only fair.

    Otherwise my only other worry is the stuff folks have been spewing about SE gutting SMN pets. Which I feel is unlikely but you never know.
    (0)

  6. #46
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Moonsprite View Post
    I loved this spell. If they do bring it back I would guess they would call it something else and give it a glowy effect like holy. They changed all our spells from stone/air to glowy spells. Unless Sage takes the glowy light spells and WHM gets back the nature theme I don’t see the exact spell coming back. I personally like the nature theme and hope they do though.
    They could just give it back at lvl52 and upgrade it to Dia III at the 70's Range. At the very least it should share its effect with the single target aero like Thunder having one single dot is a joke as its worthless on group pulls.
    (0)

  7. #47
    Player
    BunniEclair's Avatar
    Join Date
    Feb 2020
    Posts
    526
    Character
    Tea Cakes
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    Not a complete overhaul but I would like the AOE rotation of RDM reworked or added to. It doesn’t feel very satisfying as it is now, especially compared to the huge flourish of scorch as the finisher of the single target melee combo.
    (0)

  8. #48
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Besides Astro for converting to Regen healer, probably Summoner..again.
    (0)

  9. #49
    Player
    Listrella's Avatar
    Join Date
    Jan 2016
    Posts
    401
    Character
    Astrella Riverstar
    World
    Twintania
    Main Class
    Reaper Lv 90
    well it seems like summoner is getting a major rework, I expect to see some significant changes to warrior as well as it's current considered the worst of the tanks. Astrologian also seems to be getting some big changes, beyond that i'm not really sure but every class will change to some degree.
    (0)

  10. #50
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    I rather see all jobs simplified meaningless new abilities, but rather upgraded abilities as you level.

    Machinist does it correctly, but allowing most abilities to simply be upgraded.

    Right now my Gamepad left stick had my gamepad toolbar Level 50 abilities, 60 abilities, 70 abilities and 80 abilities for all the jobs I have.

    My tanks have WAY to many abilities that I often have to remove depending on the level.

    Why not just keep it simple instead of new abilities just focus on upgrading old ones? Every expansion, we lose or gain an ability. Why not simplify all of the abilities?
    (2)

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