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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Iscah View Post
    Yeah, Binding Coil accessibility is going to take a big hit from this. It sounds like the easiest it's going to get post-squish would be equivalent to doing it around level 60 now. Maybe low-geared 70 if we're lucky.

    Fingers crossed this may finally be the expansion that they bring in a "story mode" version instead of blocking it off even harder.

    I need to look at farming some Dreadwyrm weapons while I still can.
    If the numbers end up how they're talking about, our i530 80 is going to be approximately i340 70.

    We will then have level 90 and the entirety of i-scaling there in addition, assuming they also don't add a scaling effect per level higher than the duty you're doing. (Like +5% echo per level)
    (1)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,059
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kabooa View Post
    If the numbers end up how they're talking about, our i530 80 is going to be approximately i340 70.
    I haven't seen detailed numbers, but I thought they said our stats would be unchanged up to level 50 but then fairly flat from 50-80 before picking up again for 80-90.
    (0)

  3. #3
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AC9Breaker View Post
    I feel like everything is gonna be the same just smaller numbers.
    That's exactly what it will be for at-level/synced content.


    Quote Originally Posted by Kabooa View Post
    If the numbers end up how they're talking about, our i530 80 is going to be approximately i340 70.


    Quote Originally Posted by Iscah View Post
    I haven't seen detailed numbers, but I thought they said our stats would be unchanged up to level 50 but then fairly flat from 50-80 before picking up again for 80-90.

    I'm not asking to challenge what you're saying Kabooa, I'm genuinely interested in the specifics. Like Iscah, I haven't seen detailed numbers. Can you share the source of that information? I remembered hearing details, something like 51-80 being condensed to 51-60's stat growth (or maybe it was 51-70), but haven't been able to track that info down at all.

    Given all of the talks about stat squishing going on in the forums here, I'd like to have more details to properly discuss it.
    (1)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by LeonKeyh View Post
    That's exactly what it will be for at-level/synced content.

    I'm not asking to challenge what you're saying Kabooa, I'm genuinely interested in the specifics. Like Iscah, I haven't seen detailed numbers. Can you share the source of that information? I remembered hearing details, something like 51-80 being condensed to 51-60's stat growth (or maybe it was 51-70), but haven't been able to track that info down at all.

    Given all of the talks about stat squishing going on in the forums here, I'd like to have more details to properly discuss it.
    We can only work off the brief example they gave us, which is YoshiP flexing his BIS Black Mage. If you watch the video again, he gives the example that he deals approximately 50,000 damage per Fire 4 (Which checks out.). After the squish, he'd be doing 10,000. Doing this directly do a DPS log would put it around 4.5-5.5k DPS, which is about BIS Deltascape. Now it's not an easy translation, potencies have changed, new actions have been added, and other tweaks have been made since then.

    Quite simply, we know what they're going to do, but we don't know how they're going to do it. They gave us an intended goal, but because we have no PTR, the only testing that can happen will be expansion day, and there are far, far more important things to do than worry about the numbers and unsynced content.

    However, I'm not particularly worried. There's a reason for that. I disagree with some of their overall design decisions, but I've not found their math to be wrong. The core principle guiding the decisions often goes wayward, but when the goal is set, the math is impeccable.

    ARR doesn't change. This is the baseline they appear to want to follow. From there, hey scale the leveling process, and then set an entry and end point at each tier. They do not update encounters to reflect changes to classes and expansions, even Ultimate (so far at least.).

    So while this is purely speculation, this is how I see it going.

    ARR unchanged. The new formula is implemented. Growth1 (As we are now) is checked compared to Growth2 (Our new formula.) Content number is tuned around these checks. This might seem like there's a lot of room to go wrong, but they've already done all of Growth1. Classes have only gotten stronger since their implementation in terms of numbers, so if they want to really crunch the numbers, they'd rerun Growth1 with the most up to date formula and potencies.

    Using the vault as an example, they know a Dragoon in appropriate gear has X HP, Y Attack Power at level 57 on Growth1. They check their new formula at this level, plug in the stats, and get X2 HP, and Y2 Attack Power.

    X2 is divided by X - This is how much unavoidable damage needs to decrease to be proportional.

    Y2 divided by Y - This is how much Enemy health needs to decrease to be proportional.

    To illustrate this, we'll say that at Growth1, a Level 57 Dragoon has 10,000 HP and 1000 Attack Power. With the new formula, Growth 2, the same dragoon has 8,200 HP and 820 Attack power.

    Incoming damage needs to be lowered to 8,200/10,000 or to 82%.

    Enemy health has to be lowered to 820/1000 or to 82%.

    By extension, every enemy level 57 to 58 can be assumed to have a similar reduction needed - after all, they were all tuned with Growth1 already.

    This is an overly simplistic example. The damage formula has changed over time, and potencies have shifted upwards, but the principle is the same. If I asked you to go through 100 sets of numbers, and work them through a different formula, I have no doubt you'd succeed. You might get some wrong along the way, but you also have 20 points of extra credit (Level 90 and new actions) so in the end, I think you're going to be fine.

    Edit: https://youtu.be/FJLNV5cYN_U?t=6373

    Here is the information most of us are working from.

    Please keep in mind - They stress this is just an example, and they 'expect' the result to be in that range.
    (1)
    Last edited by Kabooa; 05-14-2021 at 10:55 AM.

  5. #5
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kabooa View Post
    Please keep in mind - They stress this is just an example, and they 'expect' the result to be in that range.
    Got it, got it. I wrote off the rest of the specifics from that because at the beginning of that portion of the panel they said "This is just an example, we don't know the actual numbers. But if a level gives you 5%, after this it might only give you 1% stat growth." But, watching through again where you posted, this portion is disconnected from that qualifier and shows what they were going for.
    (0)