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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ftail View Post
    Square Enix doesn’t listen to customer feedback or concerns, that should really be obvious by now.
    I actually raised concerns over power creep all the way back in ARR because we were level 50 and already over 9999 hp and using ilvl 120 gear. (Comparing to ffxi which went the majority of its lifespan without using ilvl gear and even at the end of the games life tanks at level 99 in the best gear still only sit at around 6k hp). If they’d listened and nipped it in the bud back then stat squish could have been avoided entirely, but nope, didn’t listen.

    As for OP, the stat squish is across the board, we’ll deal less damage but we’re also going to have less health and take less damage so everything should realistically be the same just the numbers will be smaller. Think of it kind of like if you had 10k health and you were taking 5k damage and you just cut a 0 off the end of both numbers, now you have 1k health and you’re taking 500 damage, same result just smaller amounts.
    (2)
    Last edited by Cabalabob; 05-13-2021 at 12:34 PM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Cabalabob View Post
    As for OP, the stat squish is across the board, we’ll deal less damage but we’re also going to have less health and take less damage so everything should realistically be the same just the numbers will be smaller. Think of it kind of like if you had 10k health and you were taking 5k damage and you just cut a 0 off the end of both numbers, now you have 1k health and you’re taking 500 damage, same result just smaller amounts.
    They are adjusting the scaling formulas to be flatter as gear growth rates are the source of the problem where as the numbers output are a symptom of the problem.

    Look at the PLD's solo HP in various "endgame" content:
    • Wander's Palace - Level 50 minilevel i45 - 3954
    • Amdapor Keep (hard) - Level 50 ARR ilevelcap i130 - 9217
    • ARF - Level 60 minilevel i142 -14108
    • Baelsar's Wall - level 60 HW ilevelcap i270 - 34526
    • Ala Mhigo - Level 70 minilevel i280 - 38935
    • Ghimlyt Dark - Level 70 StB ilevelcap i400 - 75227
    • Bozjan Southern From - level 80 ilevelsync i430 - 111151
    • unsynced i522 - 187444

    The biggest jumps are at the various caps (where ilevels go up by ~100 each expac) rather than between expansions.
    (3)

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    They are adjusting the scaling formulas to be flatter as gear growth rates are the source of the problem where as the numbers output are a symptom of the problem.

    Look at the PLD's solo HP in various "endgame" content:
    • Wander's Palace - Level 50 minilevel i45 - 3954
    • Amdapor Keep (hard) - Level 50 ARR ilevelcap i130 - 9217
    • ARF - Level 60 minilevel i142 -14108
    • Baelsar's Wall - level 60 HW ilevelcap i270 - 34526
    • Ala Mhigo - Level 70 minilevel i280 - 38935
    • Ghimlyt Dark - Level 70 StB ilevelcap i400 - 75227
    • Bozjan Southern From - level 80 ilevelsync i430 - 111151
    • unsynced i522 - 187444

    The biggest jumps are at the various caps (where ilevels go up by ~100 each expac) rather than between expansions.
    That was the point I raised back in ARR, the ilvl was just too high. Imagine how different the game would look now if instead of being level 50 and ilvl 130 by the end of ARR, we were level 50 and Ilvl 57 or so (entry level gear from endgame dungeons being 51, tomes being 52, savage 53, then next tomes/savage being 54/55 and final tier being 56/57). Then when HW came around the gear for the expansion wouldn’t have to be ilvl at all, they could have made gear that was just level 51-60 with ilvl 61-67 coming back for endgame and so on into the future.

    If that had been the case, then we’d be around ilvl 87 right now that would be lower than we were at the end of FIRST COIL! Tanks wouldn’t even be at 9k hp yet, all they had to do was get that power creep in check early on.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.