Quote Originally Posted by Brandedblade View Post
Between the sheer negativity of this comment and your signature. I sense you are an incredibly fun person to play with.

That unnessecary comment aside, My understanding of the stat squish is just as Kabooa says, still the same algorithms, just a couple digits shaved off to reduce the likelihood of overflow glitches occuring. Who knows? I certainly have no reason to feel negative about this, seems reasonable with how the stats scale with the ilevel powercreep that's inevitable in a game like this.
I agree to both your points.

To the later I think SE could tweak the mob stats slightly above the appropriate value, for a more engaging experience. Now if they don't want to do that...

Then maybe it's time they return to Hard mode dungeons. We didn't get ANY hard mode dungeons this expansion, and I for one was hoping (half expecting) some hard modes from stormblood. Chalk it up to lack of time or not enough dev's for all the projects going on.

I just want a challenge outside of the once a week savage/extreme run. Party finder is fine for PUG's....but PUG's SUUUUUUUUUUUUUCCCCCCCCCCCCKKKKKKKKKKKKK! Give me some high tuned dailies to keep coming back to and I'll be a happy camper.

Bring in "Heroic" modes that really test the skill of small parties, while offering up some really cool rewards (tomestones, mounts, minions, cosmetics,). Hell even add something like dungeon time trials to see who can get the fastest time posted on ranking boards, or really difficult to pull off achievements that offer titles.

Something like skulls in Halo 3 that REALLY added something unique to the game to allow the community to attempt crazy things. Like an all tank ultimate/extreme run that I have seen pop