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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Brandedblade View Post
    Between the sheer negativity of this comment and your signature. I sense you are an incredibly fun person to play with.
    There's nothing wrong with being skeptical due to a poor track record. If you sit back and give no feedback or concerns, it'll be too late once the expansion is released.

    Stat squishes aren't as simple as dividing everything by 5 and calling it a day. Firstly they're only scaling values for lv51-80. Current content isn't too difficult since you're scaling it to the new stats, but old content will be affected far more. For example ARR EX's are aimed for lv50, which isn't a target of scaling but we'll still be fully scaled and 5 times weaker. Lv60 content will have some scaling, but there will still be growth from current lv50-new lv60, so they'll be harder than lv50 but we're still the full 5 times weaker. At 80 it starts to look more relative to how it feels now.

    This happened in WoW. Old content became significantly harder unsynch and the developers learned that a sizable portion of their playerbase loved doing old content. The same is true in FF14, we love running old stuff unsynch for glams, mounts, story we missed, carrying BLU's, achievements, ect. In WoW it was a mess and they had to introduce a series of insane buffs for high levels in old content, but never quite got it right and had the issue with old content becoming much harder several times again later. It really wasn't ever a simple matter of "shaving a few 0's off".

    The biggest concern with FF14 is that Yoshi admitted old content may become harder and that "they might look into it and see what they can do". They have no set plan for something that a much larger MMO company has tried, failed and struggled badly with. This is a complicated task, they can't underestimate it, they need to know exactly what they're doing.
    (12)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,566
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sqwall View Post
    Then maybe it's time they return to Hard mode dungeons. We didn't get ANY hard mode dungeons this expansion, and I for one was hoping (half expecting) some hard modes from stormblood. Chalk it up to lack of time or not enough dev's for all the projects going on.
    I mean, I don't think you could call the old 'hard' dungeons hard. They were still scaled the exact same as every other dungeon in the level range. The 'hard' label is just that it is a higher level than the original dungeon.

    Quote Originally Posted by Liam_Harper View Post
    The biggest concern with FF14 is that Yoshi admitted old content may become harder and that "they might look into it and see what they can do". They have no set plan for something that a much larger MMO company has tried, failed and struggled badly with. This is a complicated task, they can't underestimate it, they need to know exactly what they're doing.
    I think you might have misunderstood the statement. Older content being harder is only related to doing it unsynced. Doing it synced, it should feel exactly the same as it does now, just lower numbers.
    (4)