Quote Originally Posted by CKNovel View Post
MCH's other half of the rework.

Flamethrower is emote material with damage slapped on it, Wildfire is now boring and basically a 1200 potency cooldown delayed by 10 seconds.
Also the Queen is a glorified dot and Hypercharge spam gets tiring and 1 2 3 repetitive problems.
MNK is in the same situation and needs the other half of the rework that are probably the new abilities.

Other than that, SMN/SCH needs a massive work unless they want the SCH community to die as Sage is introduced.
WAR/DRK are too similar and will just be copy pasted jobs if SQEX removes WAR second combo, Nascent Flash and Upheaval will be the only things that separate WAR from DRK.



No.
Last time I pressed Steel Cyclone/Chaotic Cyclone on war or Quietus/Flood of Darkness on DRK was at Bozja release.
They need to stop with AoE shared cooldown action that will be used in less than half of the battle content.

I didn't pressed Bio Blaster since 5.3, I wouldn't press the Air Anchor AoE variant for patches if I play something else in dungeon/bozja like content.
It's almost...like...AoE skills...are used when fighting multiple mobs.. not single target fights, ofc you're never going to touch AoE buttons in content where you aren't fighting multiple mobs.

As for Class reworks? Def going to be AST and SCH (to accommodate the alleged pure/barrier split)and SMN (since Mr. Happy's interview has hinted at it).

As for who else I suspect? Monk is the big one, since it feels like it got half of the changes it needed and isn't quite complete.

I think they'll finally give MCH, Warrior and DRK the "buff stack" system for it's abilities that they already gave to monk and ninja.

RDM I'm not expecting anything massive but hopefully they'll rework embolden to make it more group friendly.

Other then hoping they reevaluate how BRD and DNC provide their rDPS that's the most I have for speculation at this time.