Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 35
  1. #11
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Esmoire View Post
    I can't imagine a lower priority when the focus is and always should be team-based gameplay.
    I don't think you understand my point here, so i try to explain it to the best of my abilities.

    The way combat works currently in PvP, can only be described as a "rock-paper-healer" system. Tanks are low budget Dps Jobs (which is fine by itself if it weren't for Combat Potions), Healers are low budget tanks because you need at least 4 People (or 2 DRG) to bring one healer who knows what he's doing down to the ground. As a healer you can neither kill or get killed.

    >So, what is wrong with that, you say?
    PvP stands for "Player versus Player", it is literally in the name on how it should be designed in order to properly work. What we have, is no proper PvP, but a low budget sidecontent that resembles a MOBA (League of Legends, Dota 2 and so on).

    While MOBA's have their own "charm", it is by no means the same thing as MMORPG PvP which is normally (and should be) alot more complex compared to the former.

    If any Job has varying capabilities to kill any of the Jobs, it would not only create proper balance among the Jobs, it would also affect Teamfights in a way, where one's individual performance can actually influence greatly, instead of being limited to the terrible skillkit we have at the moment.
    (2)

  2. #12
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Sorry for Doubleposting, but my post was way too long. Here is the other half (also thanks if you actually read the whole novel).

    >Then, how do you think it should be fixed?

    -give every Job as many Skills in PvP as they have in PvE.
    -design Skills in a way where:
    A: Healers have few, but powerful Healing/Shielding abilities and may apply a healing sickness debuff on healed target, which punishes spamming in a short set amount of time (like 5sec or so). They also should have a reasonable toolkit that helps them buying time (for example, being able to cast multiple Dots and debuffs, like paralasis and petrify, as both single target, as well as aoe, but with a reasonable CD) and potentially being able to kill people who underrestimate them.
    B: Melee and Ranged DPS jobs are actually fine, but could endure some changes like NIN getting a proper Stealth Skill (certain Jobs get in response a detect skill) or SMN being actually able to summon something, instead of being a oGCD faceroll Mage.
    C: Tanks are mostly fine the way they are, but should have more Jobfriendly abilities and Playstyle, like:
    -WAR being able to teadeoff his defenses and even CC vulnerability for more damage for a fixed amount of time.
    -DRK having Lifesteal abilities that trigger unter certain conditions and powerful abilities that cost him HP.
    -PLD being capable of covering allies, granting low/mediocre healing but having overall modest damage output and no CC
    -GNB having alternative effects for some Skills and being able to swap between them under certain condition (like switching between single- or multitarget/AoE and switch between melee or ranged mode, while im combat)
    -in order for this to work, Combat Potions need to be gone.
    -if you still need healing, then Frontline- and Feast maps should provide said Potions as a item that can be "picked up" by destroying barrels or crates that are placed in some corners (needs to be destroyed, then you need to walk into the aoe circle which heals you and nearby allies) but those should have a long respawn CD.
    (3)

  3. #13
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,106
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    I hope i will be able to use all my skills! ... who am i kidding...
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  4. #14
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    I just hope everyone has fun and that it is more about cc/effects than potency
    (1)

  5. #15
    Player
    Olskul's Avatar
    Join Date
    Apr 2021
    Posts
    8
    Character
    Olskul Sama
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Anhra View Post
    -give every Job as many Skills in PvP as they have in PvE.
    what for? Everything here is done perfectly in the form of talents.
    (0)

  6. #16
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Anhra View Post
    Sorry for Doubleposting, but my post was way too long. Here is the other half (also thanks if you actually read the whole novel).

    >Then, how do you think it should be fixed?

    -give every Job as many Skills in PvP as they have in PvE.
    -design Skills in a way where:
    A: Healers have few, but powerful Healing/Shielding abilities and may apply a healing sickness debuff on healed target, which punishes spamming in a short set amount of time (like 5sec or so). They also should have a reasonable toolkit that helps them buying time (for example, being able to cast multiple Dots and debuffs, like paralasis and petrify, as both single target, as well as aoe, but with a reasonable CD) and potentially being able to kill people who underrestimate them.
    B: Melee and Ranged DPS jobs are actually fine, but could endure some changes like NIN getting a proper Stealth Skill (certain Jobs get in response a detect skill) or SMN being actually able to summon something, instead of being a oGCD faceroll Mage.
    C: Tanks are mostly fine the way they are, but should have more Jobfriendly abilities and Playstyle, like:
    -WAR being able to teadeoff his defenses and even CC vulnerability for more damage for a fixed amount of time.
    -DRK having Lifesteal abilities that trigger unter certain conditions and powerful abilities that cost him HP.
    -PLD being capable of covering allies, granting low/mediocre healing but having overall modest damage output and no CC
    -GNB having alternative effects for some Skills and being able to swap between them under certain condition (like switching between single- or multitarget/AoE and switch between melee or ranged mode, while im combat)
    -in order for this to work, Combat Potions need to be gone.
    -if you still need healing, then Frontline- and Feast maps should provide said Potions as a item that can be "picked up" by destroying barrels or crates that are placed in some corners (needs to be destroyed, then you need to walk into the aoe circle which heals you and nearby allies) but those should have a long respawn CD.
    Funny, everything you have described are from original Frontline where this same fourm being spitting on in the past and request for changes.
    (2)
    Last edited by Divinemights; 05-21-2021 at 04:58 AM.

  7. #17
    Player
    iVolke's Avatar
    Join Date
    Dec 2015
    Location
    Limsa-Lominsa
    Posts
    218
    Character
    Volke Volke
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Olskul View Post
    what for? Everything here is done perfectly in the form of talents.
    Because the game was much more fun when you had your full kit. Did you not play pre-stormblood?
    (2)

  8. #18
    Player
    Olskul's Avatar
    Join Date
    Apr 2021
    Posts
    8
    Character
    Olskul Sama
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by iVolke View Post
    Because the game was much more fun when you had your full kit. Did you not play pre-stormblood?
    No, I didn't do that
    (1)

  9. #19
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Olskul View Post
    No, I didn't do that
    It certainly wasn't more fun if you play with a controller.

    I don't see the Heavensward PvP system ever coming back. The development team probably don't have the time to balance PvE, and PvP where you have just as many actions. It may have worked back during the HW days when there was less jobs in the game. You are playing the wrong game if you want PvP to be treated as a main feature. It's a side activity in XIV and that's unlikely to change.

    I still enjoy PvP. Frontline & Rival Wings more so than Feast. The Feast has become too much of an exclusive club. No rank decay makes it so that unless you go no-life on it at the start of a season, you have next to no chance of reaching top 100. The queues will be dead later on. Kudos to those that will/can but the Feast playerbase doesn't really grow from it.
    (2)

  10. 08-11-2021 02:29 PM

  11. #20
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    Updated the OP with a link to a Famitsu interview. Added to the sources:

    (3)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast