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  1. #31
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    New Interview from ff14.net.2chblog.jp asking a pvp question with some new information:

    Q. There's been a lot of talk about how you've been influenced by WoW and other MMOs. Will that inspiration have any effect on the PvP that will be implemented in the future?

    A. I think it's really difficult when it comes to PvP, and I'm well aware that even if you're only inspired by the rules and systems and try to implement them, you'll never get the same results if the battle mechanics are different.

    The FF series is a franchise that grew up on consoles, so I feel that there are a lot of people who have a rejection towards PvP.
    This is more common than I had imagined.

    In particular, I have a strong feeling that people are divided on whether they like or dislike PvP, especially when the victory or defeat depends on direct combat, such as killing or taking down the opponent.
    In particular, the more content there is in FF14 other than PvP, the more people want to do all kinds of things, so PvP becomes less and less of a priority.

    That's why we don't want to give up on the challenge, especially since the people who enjoy PvP in FF14 are more passionate about it than ever, and we want to live up to their expectations.

    So, in terms of PvP, we know ourselves well, but rather than MMOs, we look at PvP games like Apex Legends, Fortnite, Splatoon, and other non-MMO games that are fun to play, for inspiration and reference.
    (2)

  2. #32
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They also mentioned during one of the media tour interviews that character roles would not matter in this mode, so I'm wondering if it's some kind of vehicle-focused thing akin to Rival Wings.
    (0)

  3. #33
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    It could be CTF (Capture the Flag). You need any role in particular for that.

    I believe SWTOR has warzones that can be done with no role restrictions, but I must admit it has been years since I have played it.
    (0)

  4. #34
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Objective based PVP does (or did) exist in SWTOR- was a few years since I played it - one of the best examples that I can think of was Huttball, in which the team had to move a ball over to the other team"s side and score points i.e. CTF. However roles were not irrelevant at all. I played a sage in that , and as that class could rescue players it had one of the best skills for the match.

    Even so, Huttball was a lot of fun in combining PVP with teamwork, it had other maps that were good objective-based maps as well.
    (0)

  5. #35
    Player
    Solaires's Avatar
    Join Date
    Jul 2015
    Location
    New Gridania
    Posts
    81
    Character
    Meroko Yui
    World
    Famfrit
    Main Class
    Red Mage Lv 90
    They use to back in Heavensward but they removed it to try to prevent toxicity in Feast. It didn't really help as less people wanted to play feast then it already had. Feast is extremely faulty. No one wants to play it as it's not rewarding and cheaters generally get the rewards with the high que times meaning people can cheat ques for automatic wins. The prizes only give a 100 to those in the top 100 and thus it doesn't support the average player and it makes it something few would want to run. The sad thing too is these rewards permanently get retired. some are actually nice rewards like mounts and glamour. SE didn't think the devs didn't think the mode through at all. For starters communication is especially necessary in this mode and chat functions don't allow you to properly communicate and strategize with your team. Toxicity will always probably happen in PvP anyway. It gets frustrating. Raids are the same way but we don't see them tossing communication with raids. In terms though the community isn't what it was back in HW and is a lot less toxic. Actually they kept something that creates the the most toxicity in the game. The Novice Network. Great feature that lets the community chat to random people but it makes a lot of mentors believe they run the game and aren't players like everyone else. In terms SE stated about creating a new PvP mode not necessarily the removal of feast. If they do it'll probably be a replacement of Feast for a better version. They've done this with other content too like Diadem. In terms Feast and PvP has been reworked before such as crfeating PvP skills and changing the previous wolves den that locked at certain levels. The original was 30 minimum though you wanted to be maxed geared and 50 in ARR then level 60 in HW. If they follow the same pattern they might create a feast that might attract people to want to play it more. Ever wonder why people focus BLM? That was the strat previous to changes with their flaw of targetting people to be put to sleep. This is no longer the case and sleep has been reworked and put on healers. Still people seem to target them regardless in any mode regardless their melee are in the front and more likely to be killed first. LoL. Sorry to ramble on but just went on on on how previously this went.
    (1)
    Ton

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