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  1. #1
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Iscah View Post
    Is there a permanent shortage of healers on some servers? On my DC it hasn't been an issue that I've noticed since the initial rush of GNB levelling naturally meant healers were in demand. Now it's back to the usual state of varying between tank and healer, but more often tank.

    Plus, even if all jobs were played perfectly evenly, you'd still get healers in demand by simple maths. There are 4 tanks, 3 healers and 10(?) DPS. Group them into parties and you have a tank and 4 DPS left over. Healer is in need.
    Logically speaking, -- assuming if the classes were played at least somewhat evenly -- if a raid requires 2 tanks, 4 DPS, and 2 healers, shouldn't the DPS more often then not be in high demand, since it takes four of them them to fill their respective role, it would be the tanks and healers who would be not in demand since it would only take 2 of each to fill their role, where as dps it would take twice as many players -- this is assuming there was no specific bias tward role.
    (0)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by P0W3RK1D View Post
    Logically speaking, -- assuming if the classes were played at least somewhat evenly -- if a raid requires 2 tanks, 4 DPS, and 2 healers, shouldn't the DPS more often then not be in high demand, since it takes four of them them to fill their respective role, it would be the tanks and healers who would be not in demand since it would only take 2 of each to fill their role, where as dps it would take twice as many players -- this is assuming there was no specific bias tward role.
    That depends whether you're talking about dividing people across roles or jobs.

    If you have 18 players split evenly into roles (so 6 tanks, 6 healers, 6 DPS) then yes, you'd be short of DPS.

    But if they are split evenly across jobs (so 4 tanks, 3 healers, 10 DPS) then you are short on healers and overstocked on DPS, as I was saying in my previous post.
    (3)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by P0W3RK1D View Post
    Logically speaking, -- assuming if the classes were played at least somewhat evenly -- if a raid requires 2 tanks, 4 DPS, and 2 healers, shouldn't the DPS more often then not be in high demand, since it takes four of them them to fill their respective role, it would be the tanks and healers who would be not in demand since it would only take 2 of each to fill their role, where as dps it would take twice as many players -- this is assuming there was no specific bias tward role.
    But the player base is biased towards role. When a new job is added to a role it does not increase the number of players playing that role it redistributes the existing players already playing that role. based on queuing patterns the ratio of Tanks:Healers:dps is 1.5:1.9:5 with a variance of about +/-.3. The DpS tend to also break down into a 2:1:1 ratio of Melee:Ranged:Casters

    The number of jobs in each role is more or less based upon this bias which is why Endwalker will have a 4:4:11(5:3:3) job distribution
    (2)