
Originally Posted by
P0W3RK1D
Well if all that was the case, why make a separate class system/bar for PVP when they probly just coulda kept everything in the classes the way it is, and just tweaked hp and dps numbers? since the classes are so balanced already by your example they basically just wasted their time on changing (and even now constantly balancing) the pvp system.
That's kinda how it used to be? But I also am not as big into PvP so bear that bias and lack of knowledge in mind when i say:
PvP is bad. It's boring bad. It's untenable bad. It's laughably bad. The developers just can't seem to hit that note that draws people into it. I feel like them removing the old system of skills to just having PvP and PvE skills be distinct and separate was an attempt to draw more people in to it... but it failed to do so IMO.
So. They tried that before, and it didn't work how they wanted it to.
balance SHOULD matter in casual content, but BALANCE should NOT take priority over FUN and unique mechanics and gameplay, CASUAL content should be built to appease CASUAL players, just as COMPETITIVE content should be built to appease COMPETITIVE players.
Again here you conflate CASUAL FUN to DISINTERESTED LACK OF CARE. If balance matters, then you're clearly not understanding how the term works if you're gonna hold it up against """fun""" as a comparison/contrast, in this context. SE's mantra of "All content can be done by all jobs" is WHY things are balanced as such they are, so that anyone can do it, i.e. participate in the fun, and not feel excluded as is the case in other games. And for the love of god. Competitive -v- Casual? I've seen some of the most combative and competitive attitudes from some of the most """Casual""" players thus far in this game.
as ive stated enough times before, SE has trapped themselves in a box of balance, so much to the point where classes and their abilities and numbers are basically built around being viable for savage gameplay, and anything that so much as steps toe outside of this box is apparently so game breaking its just disregarded as NoT PoSsIbLe, even though the extreme and savage gameplay only accounts for 10% max percent of all the game has to offer, meanwhile the players who dont even do competitive content like that are just left with the "eh... there's nothing wrong with your class " people.
...what are you even ranting about here? No, honestly, what are you on about here?? If something is viable for savage then it's viable for literally everything. What "steps toe out of line?" I'ma need an example of something that does that that IS NOT A BUG, nor BLUE MAGE. BLU, for what the director has said, was purposely designed to be separate from the other combat jobs because {reasons}. If you're really that bent about it being excluded from things like Savage... which you don't do anyyways? Then yeah, that's a fair point, because if 8 tanks can clear UCoB then 8 BLUs should be 100% able to as well.
And frankly, why should the developers care what someone has to say about X, if people don't even participate in X?? I don't participate in the gold saucer stuff, nor do I participate much in crafting, so why should the developers listen to what I'd have to say about it other than, if they implement a thing and I try it out, say "nah i'm good, no thanks," and go about my way? If you want to see something improved, become involved in it. Learn about it. Put some time in to understanding how it functions. That's how meaningful change is enacted.
Why do you think FF14 has had and still has its In need of HEALER duty finder problem? Why do you think so many ppl are upset, and have even dropped the healer role all together? Why do you think so many ppl are upset with the way they did Blue-mage (arguably one of the most interesting and wanted classes, a borderline staple to the entire franchise) -- ruined and thrown out all to appease Competitive gameplay , which again, is not really even 10% of the game.
regarding healer: Yes. People are mad. They dropped the ball. Don't for a second think SE hasn't noticed. If in 6.0 healers are just as bad gameplay-wise, then expect some really fast hotfixes and mid-expansion adjustments to it akin to Monk and Ninja. As well there was a post in the healer section that's pretty succinct in this situation. I'll post the link outside of this quote.
now regarding BLU: Yes, BLU was done dirty. I don't really enjoy BLU, but the idea of it i'll always find intriguing. Even in other games where things like it are implemented; it's just not to my liking. But yes I do think BLU could do with a rework and an actual, full-on integration with the rest of the combat classes. Just keep it on topic. Post in the BLU section of the forums. Keep a single megathread going so the developers can see that, yes, there is still a want to see BLU being a non-limited job. Be productive.
No, it would not hurt job balance, nor would it be a waste of time if they were to separate the 2 areas. In fact it would open up the dorr to so much possibility and freedom in class, level and dungen design SE could take advantage of -- it would give them a way out from the box they've built (hek, they could possibly even still let the competitive sets be able to be played in casual areas, just for thoes who like the old ways), but regardless there needs to be something done about the rift between the 2 player bases, but as it is now the vibe im sensing from the devs are Competitive endgame is the way to go, and Casuals be damed -- or at the very least thats the vibe im getting from the Elites.
No. Stop it. Don't want/wish for player segregation. That's not helpful to the life of this game. It even defeats the very story of the game: overcoming differences and working together with others you might not otherwise do so to accomplish a shared goal. Did you miss that part of the MSQ? It's happened a lot, so I'd find it hard to have missed that bit. As well again seeing how you feel """casual players""" are makes me kind of sad to call myself "casual." given your description I surmise from your posts here.