You're really just going to ignore that critical hit puts an extra critical hit damage modifier on critical hits? Has a calculation for that not been mapped? As for those single target things, we can't assume that DRK's skills will crit or direct, whereas WAR's will automatically Direct Crit too. You can't really say, "If the DRK just crits more." Cause it's just as/more likely that it will crit less(won't crit). WAR's auto attacks also automatically direct crit under IR. I don't really see the big gain of DRK's extra singles over that.
Also, let's talk about the elephant in the room. If the DRK is synced for any reason, they have no direct hit rate at all, unless food/synced gearset is equipped. It can only edge over WAR on AOE damage then, in the most current setting. Unless the player is dedicated to having old sets lying around.
Like sure, DRK has a slight edge at the top, but the idea of WAR's direct crits isn't really a con. It just has less skills that deal damage (at least in this comparison).
In the in-between pulls when the cooldowns are down, WAR's general AOE skills that we haven't compared here are Overpower and Mythril Tempest. A 130 cleave into a 200 circle. Compared to DRK's 150 Unleash into the 160 Stalwart Soul. 330 vs. 310. Spenders being a 250 reg or 400 auto Dcrit to a 210. How does it all map after that first pull? Who gets to do their big potency rotation more throughout the dungeon? Obviously, it's all situational and depends, but this ain't no Grand Canyon of a gap. The gap that you say widens when the DRK crits more narrows when the DRK doesn't crit/direct. Which is actually more likely to happen.
Also, as far as banking that extra flood goes, while it is possible it's just as easily goofed as Vengeance ticks. It implies that the DRK puts up TBN towards the end of a pull, and that the monsters still break it, as if pulls die uniformly (they don't due to decaying AOEs and auto attacks).



Reply With Quote

