
Originally Posted by
linayar
The role of a DPS is to deal damage. Nothing about it says it has to be better than other role.
That's just the disparity between the roles. It's part of the reasons why DPS is more popular even though some might say being a tank is easier in certain scenarios with having less mechanic to do.
The reason why is because there is a binary effect. A tank either keeps aggro or not. A tank either mitigates or not. Just look at mechanics that force a tank to use LB3. They have to make it binary so that if a tank doesn't use the LB3, the party can wipe. Otherwise, it's irrelevant whether a tank uses LB3 unless for "cheesing" purpose, and might as well have DPS do it.
Same thing with healer. Its role is to heal, but in effect, it doesn't matter how much (or how little) you heal as long as your party's HP is above 0 unless there is some healer check. In fact, there is no benefit to over-healing that I know of, but healer mains can correct me on this. It only has negative effect due to limited MP. I saw a thread recently about removing MP. If they ever remove MP for healers....
Meanwhile, a DPS who outputs less dps than healer/tank is still doing damage, still outputting dps, and as long as there is no dps check, it's irrelevant. And to be honest, even with a dps check, the important thing is the party's total dps, not any individual player's.
So, yes, there is a disparity between the roles, and each role has its own quirks.