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  1. #10
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    Quote Originally Posted by linayar View Post
    The role of a DPS is to deal damage. Nothing about it says it has to be better than other role.

    That's just the disparity between the roles. It's part of the reasons why DPS is more popular even though some might say being a tank is easier in certain scenarios with having less mechanic to do.

    The reason why is because there is a binary effect. A tank either keeps aggro or not. A tank either mitigates or not. Just look at mechanics that force a tank to use LB3. They have to make it binary so that if a tank doesn't use the LB3, the party can wipe. Otherwise, it's irrelevant whether a tank uses LB3 unless for "cheesing" purpose, and might as well have DPS do it.

    Same thing with healer. Its role is to heal, but in effect, it doesn't matter how much (or how little) you heal as long as your party's HP is above 0 unless there is some healer check. In fact, there is no benefit to over-healing that I know of, but healer mains can correct me on this. It only has negative effect due to limited MP. I saw a thread recently about removing MP. If they ever remove MP for healers....

    Meanwhile, a DPS who outputs less dps than healer/tank is still doing damage, still outputting dps, and as long as there is no dps check, it's irrelevant. And to be honest, even with a dps check, the important thing is the party's total dps, not any individual player's.

    So, yes, there is a disparity between the roles, and each role has its own quirks.
    Sure it exists but the point remains that if a dps does less damage then a tank what reason do we have outside of the game forcing amount of tank healer or dps.

    That is the point or discussion here sure that is the desired setup for the game but it makes no sense to judge the performance of one role off the potential for a wipe and not hold the same standard for another. I have healed dps through content when our tank was unable to hold aggro no wipe happened so since a wipe did not happen and the content was cleared it is safe to say the tank performed well enough?

    That is the point a pass should not exist for dps because how much they do is irrelevant unless it leads to a wipe.

    We are splitting hairs at the point when we say a dps role is to do damage not more damage then another role. Since the same could be said for roles. A tanks role is to hold aggro and tank hits just may not be as well as another role. It does not fly when we look at it on the other foot. The same core standards should be for each role. A dps that offers nothing but damage that cannot out damage a healer or tank objectively is a failure of a dps. Just like a tank that cannot hold aggro is a failure of a tank and a healer that does not heal is a failure of a healer.

    DPS do not deserve a special standard due to role disparity. Granted if we had dps meters and could call people out that disparity may be less prevalent.

    It is a team game, sure but a team is comprised of individuals. Generally this community has this thing about personal accountability that defies all logic.

    I have had encounters with people where people in NN defended an ice mage cause they were doing damage but blasted a tank because they did not use their AoE and just used their single target. If tab target and only 4 or 5 mobs you can maintain aggro sure you might lose aggro but the core concept is they are roughly holding aggro while an ice mage is roughly doing damage.

    Yet we blast one and defend the other.
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    Last edited by Awha; 05-03-2021 at 02:36 AM.