Quote Originally Posted by Awha View Post
See but at the core the person in question failed their role.
The role of a DPS is to deal damage. Nothing about it says it has to be better than other role.

Yet in the game tanks and healers are allowed to be viewed and can be easily called out for not performing because they have a fair easier metric to go by.
That's just the disparity between the roles. It's part of the reasons why DPS is more popular even though some might say being a tank is easier in certain scenarios with having less mechanic to do.

Though what confuses me is if we equalize each role to their core function on the basic level. Tank holds aggro, healer heals, and dps do dps. In the end why is it fair to say a tank is underperforming because they cannot hold aggro even though the content can be cleared without a tank holding aggro because what it seems like the possibility of a wipe is enough reason to say a tank is under performing, yet for dps it is not? If we look at each in a vacuum and ignore the bias of the game and the prevalence of damage between the roles then a dps doing less damage then a tank or healer has failed to meet the bare minimum function of their role. In a equialized situation.

Sure it does not play out that way, but that is part of the culture of enabling. A tank a healer have clear markers that can be used to judge performance. While a dps can get by because others can simply adjust to make up for the damage loss.
The reason why is because there is a binary effect. A tank either keeps aggro or not. A tank either mitigates or not. Just look at mechanics that force a tank to use LB3. They have to make it binary so that if a tank doesn't use the LB3, the party can wipe. Otherwise, it's irrelevant whether a tank uses LB3 unless for "cheesing" purpose, and might as well have DPS do it.

Same thing with healer. Its role is to heal, but in effect, it doesn't matter how much (or how little) you heal as long as your party's HP is above 0 unless there is some healer check. In fact, there is no benefit to over-healing that I know of, but healer mains can correct me on this. It only has negative effect due to limited MP. I saw a thread recently about removing MP. If they ever remove MP for healers....

Meanwhile, a DPS who outputs less dps than healer/tank is still doing damage, still outputting dps, and as long as there is no dps check, it's irrelevant. And to be honest, even with a dps check, the important thing is the party's total dps, not any individual player's.

So, yes, there is a disparity between the roles, and each role has its own quirks.